Leeroy, chaotic male albae Zyborg ---+----- |.$....@- |......d| |..o.... --------- [Leeroy the Tin Can] St8 Dx17 Co9 In14 Wi8 Ch7 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 84% Armor drop chance was reduced to 71% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body armor (turn 83) The following skill became untrainable if you tried to train it too early: knife (turn 2130) The following skill became untrainable after a while: healing spells (turn 12473) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43653) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 111757 Monster spawn increase reached its maximum at turn 263264 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1682850 The monster class that cannot be genocided was zombie The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: pink shyguy (freq bonus 12) The monster species that spawned more often: tear bulb (freq bonus 12) The monster species that spawned more often: aligned light (freq bonus 36) The monster species that spawned more often: dungeon fern sprout (freq bonus 16) The monster species that spawned more often: ace of clubs (freq bonus 5) The monster species that spawned more often: Sandra's evil sandal (freq bonus 5) The monster species that spawned more often: snow witch (freq bonus 12) The monster species that spawned more often: tiger man (freq bonus 8) The monster species that spawned more often: Shiere (freq bonus 16) The monster species that spawned more often: Theresa Flauschebueschel May (freq bonus 12) The monster species that spawned more often: spirit thrower troll (freq bonus 4) The monster species that spawned more often: petty tunnel wight (freq bonus 60) The monster species that spawned more often: nazi (freq bonus 12) The monster species that spawned more often: proselyted menstruum (freq bonus 9) The monster species that spawned more often: rapping nonparticipating (freq bonus 15) The monster species that spawned more often: very old mercurial dragon (freq bonus 3) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 32) The monster species that spawned more often: miss gentle-soft (freq bonus 12) The monster species that spawned more often: split heart (freq bonus 5) The monster species that spawned more often: payable fluttery (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster species that never randomly spawned: morphse The monster species that never randomly spawned: wildcard circuiteer The monster species that never randomly spawned: Steel Angel The monster species that never randomly spawned: georgian enlacing sloe internal typographer The monster species that never randomly spawned: wood bear cub The monster species that never randomly spawned: spike giant The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: trainful weatherproof unartful The monster species that never randomly spawned: surrounded rider The monster species that never randomly spawned: vampiric fungus The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 6) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 8) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 11) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 13) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 32) Trap randomization happened for 1 in 113 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (382) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (MICRODOLLAROFT) scroll of mana (QUICKER USED THE STUNT OF ELF) scroll of phase door (LIELAIS KEIZARS IR LAUNUMS) scroll of standard id (KINUESILI STATION) scroll of cure (DEVNULL TRIBUTE TOURNAMENT) * scroll of extra healing (YIK MECH SHEGOTH) * scroll of greater mana restoration (TFIRHCS EGILIEH) Wands wand of solar beam (decayed) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.