Leeroy, lawful male albae Ringseeker -----.---- |.......@+ f........| |......|.| |........+ ---------- [Leeroy the Hobbit Townie] St8 Dx12 Co7 In14 Wi8 Ch8 RinAlbMalLaw Dlvl:1 $0 HP18(18) Pw26(26) AC7 Exp1 T12 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ringseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # (3x) Using this technique allows you to move super-fast for a period of time, the length of which increases with the technique's level. Use this technique? [yn] (n) You feel the flow of time slow down. You sense the flow of time returning to normal. Pick an object. @ a human or elf or you (albae ringseeker called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: discount action You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 94% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: body spells (turn 12) The following skill became untrainable if you tried to train it too early: dagger (turn 640) The following skill became untrainable after a while: healing spells (turn 41270) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 62173) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 82056 Monster spawn increase reached its maximum at turn 307622 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2342160 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: immobile spore (freq bonus 30) The monster species that spawned more often: volcano lord (freq bonus 12) The monster species that spawned more often: Eurynome (freq bonus 4) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 8) The monster species that spawned more often: blood witch (freq bonus 10) The monster species that spawned more often: avarice (freq bonus 10) The monster species that spawned more often: omnipotence handfast (freq bonus 28) The monster species that spawned more often: sweepstake expropriated hominized dactyl (freq bonus 16) The monster species that spawned more often: reenactment teller dilute reclamation (freq bonus 18) The monster species that spawned more often: thorn sentai (freq bonus 36) The monster species that spawned more often: humanlike dragon (freq bonus 8) The monster species that spawned more often: teal mold (freq bonus 4) The monster species that spawned more often: developer (freq bonus 28) The monster species that spawned more often: ij)~6? (freq bonus 10) The monster species that spawned more often: constitution quaint recapitulating (freq bonus 20) The monster species that spawned more often: great deep dragon (freq bonus 30) The monster species that spawned more often: inscription sarcasm (freq bonus 16) The monster species that spawned more often: multi-hued dragon (freq bonus 10) The monster species that spawned more often: retrofitting segueing (freq bonus 144) The monster species that spawned more often: reader golem (freq bonus 5) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster species that never randomly spawned: evasive wood nymph The monster species that never randomly spawned: gas cloud The monster species that never randomly spawned: way pusher The monster species that never randomly spawned: mosquit swarm The monster species that never randomly spawned: box jellyfish The monster species that never randomly spawned: inka lady The monster species that never randomly spawned: king slug The monster species that never randomly spawned: giant insect swarm The monster species that never randomly spawned: pony The monster species that never randomly spawned: ancient orange dragon The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 5) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 2) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 36) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 87) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: severe disenchant trap (freq bonus 11) Trap randomization happened for 1 in 191 traps Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from having discount action (0) You had 1489 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Lurtz The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (269) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Not Ready(1016) lucky gamble 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (EFFAITH ANDWYOL STATWS) scroll of mana (1UP EXTRA LIFE GET) scroll of phase door (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of standard id (LOREM IPSUM SIT AMET) scroll of cure (KERNOD WEL) * scroll of extra healing (EUTOW) * scroll of greater mana restoration (THE JENS HIS GIRLFRIEND IS NAMED TANJA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ringseeker... Youescaped from the dungeon with 0 points,