Leeroy, lawful male albae Zookeeper ----- +.... |@z.| +...+ ----- [Leeroy the Dog Feeder] St14 Dx8 Co15 In9 Wi13 Ch3 ZooAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 bullwhip (weapon in hand) {8} Comestibles b - 5 uncursed tripe rations {0} Scrolls c - a blessed finalized scroll of taming {0} d - 2 blessed scrolls of taming {0} f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools e - 3 uncursed leather leashes {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 95% Armor drop chance was reduced to 64% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 18) The following skill became untrainable if you tried to train it too early: knife (turn 1288) The following skill became untrainable after a while: form I (Shii-Cho) (turn 54567) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 37783) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53986 Monster spawn increase reached its maximum at turn 105673 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 668066 The monster class that cannot be genocided was mimic The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: deathly horseman (freq bonus 8) The monster species that spawned more often: codal chlorotic (freq bonus 20) The monster species that spawned more often: pornography plumier (freq bonus 4) The monster species that spawned more often: death leprechaun (freq bonus 3) The monster species that spawned more often: stardust force fungus (freq bonus 36) The monster species that spawned more often: legalized chemically friar (freq bonus 16) The monster species that spawned more often: disintegration ant (freq bonus 24) The monster species that spawned more often: Officer Kleever (freq bonus 96) The monster species that spawned more often: clock wolf (freq bonus 16) The monster species that spawned more often: inferno hound (freq bonus 12) The monster species that spawned more often: postfixed prancing delectation devout (freq bonus 8) The monster species that spawned more often: loggier lengthy (freq bonus 12) The monster species that spawned more often: clockwork dood (freq bonus 5) The monster species that spawned more often: piercebeak (freq bonus 42) The monster species that spawned more often: Douglas Adams (freq bonus 6) The monster species that spawned more often: hell locust (freq bonus 24) The monster species that spawned more often: ironman ghost (freq bonus 20) The monster species that spawned more often: tinker gnome (freq bonus 63) The monster species that spawned more often: fecal linkman (freq bonus 9) The monster species that spawned more often: aquatic monster (freq bonus 6) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster species that never randomly spawned: splintered ufo part The monster species that never randomly spawned: amazon The monster species that never randomly spawned: grandmaster mind flayer The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: house ant The monster species that never randomly spawned: omochi beast The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: falling force patch The monster species that never randomly spawned: fanatic minion The monster species that never randomly spawned: Minator Lieutenant The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 16) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 46) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 15) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 4) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 11) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 9) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 7) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 16) Trap randomization happened for 1 in 397 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 399 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having confusion resistance (0) You were warned You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Balder The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (289) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of taming (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of healing (MASKELLI MASKELLO) scroll of mana (GNAY GNIY) scroll of phase door (NHQDB ENTRY 2376) scroll of standard id (ALLITERATION ABLIGATION) scroll of cure (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) * scroll of extra healing (NOUS DEVONS GAGNER NOTRE RACE) * scroll of greater mana restoration (DAD AND BABY ATTACKING) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zookeeper... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.