Leeroy, lawful male albae Zyborg ------------ |...f@.....| |..........| |..........| ----+----+-- [Leeroy the Tin Can] St15 Dx13 Co13 In11 Wi8 Ch5 ZybAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: regeneration You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 54% Ring drop chance was reduced to 78% Wand drop chance was reduced to 53% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 85% Tool drop chance was reduced to 41% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: sling (turn 50) The following skill became untrainable if you tried to train it too early: dart (turn 234) The following skill became untrainable after a while: attack spells (turn 7589) The following skill couldn't be trained before a certain turn number is reached: club (turn 18004) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41454 Monster spawn increase reached its maximum at turn 249594 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6806580 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: nymph (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: Verena's plateau boot (freq bonus 6) The monster species that spawned more often: gnome minecarver (freq bonus 12) The monster species that spawned more often: chaotic spawn (freq bonus 16) The monster species that spawned more often: hobbit lord (freq bonus 18) The monster species that spawned more often: churner decemvir (freq bonus 9) The monster species that spawned more often: breaker ripper (freq bonus 6) The monster species that spawned more often: forest wolf (freq bonus 20) The monster species that spawned more often: conceptual ornithology (freq bonus 42) The monster species that spawned more often: undead cavewoman (freq bonus 24) The monster species that spawned more often: nonstable stowage (freq bonus 12) The monster species that spawned more often: goofiest landslip (freq bonus 9) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 4) The monster species that spawned more often: wereboar (freq bonus 21) The monster species that spawned more often: black smasher (freq bonus 12) The monster species that spawned more often: resin golem (freq bonus 96) The monster species that spawned more often: giant silver dragonfly (freq bonus 6) The monster species that spawned more often: holding ant (freq bonus 64) The monster species that spawned more often: red dragon worm (freq bonus 16) The monster species that spawned more often: classical otyugh (freq bonus 8) The monster species that spawned more often: parried washwomen portliest (freq bonus 16) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster species that never randomly spawned: jabbering aphrodite dissimulation The monster species that never randomly spawned: minocube The monster species that never randomly spawned: sulfur fungus The monster species that never randomly spawned: Ubbo-Sathla, the Unbegotten Source The monster species that never randomly spawned: lesser permamimic The monster species that never randomly spawned: tortoise The monster species that never randomly spawned: blister stalk The monster species that never randomly spawned: Sally's velcro sneaker The monster species that never randomly spawned: goblin windmage The monster species that never randomly spawned: air grue The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 15) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 79) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 7) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 5) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 10) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 74) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 4) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 5) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 95) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 1) Trap randomization happened for 1 in 269 traps Trap difficulty was increased by 38 Next attribute increase check would have come at turn 1119 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (DOENERTELLER VERSACE) scroll of mana (A WILD STEELIX APPEARED) scroll of phase door (SVDUNPX SVPXUNPX) scroll of standard id (DARYGKO IAU IAU) scroll of cure (SEX OCYMISOX) * scroll of extra healing (THERE ARE MORE BUGS) * scroll of greater mana restoration (I AM THE KING) Wands wand of solar beam (ivy) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.