Leeroy, lawful male albae Chevalier ------- +.....| |.|.... |.D...| |@....+ ------- [Leeroy the Basher] St16 Dx7 Co9 In6 Wi17 Ch6 CheAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # torch (882)'s - This is a tool. Color: brown. Material: wooden. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A tool that counts as a club for in-game purposes; unfortunately a lit torch must be wielded in order to work, which makes it a very useless item. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: flying You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 82% chance Weapon drop chance was reduced to 92% Armor drop chance was reduced to 89% Tool drop chance was reduced to 90% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: matter spells (turn 19) The following skill became untrainable if you tried to train it too early: body spells (turn 342) The following skill became untrainable after a while: chaos spells (turn 10459) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 7024) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57185 Monster spawn increase reached its maximum at turn 305825 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 550440 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: nemese (freq bonus 12) The monster species that spawned more often: super-old guy (freq bonus 54) The monster species that spawned more often: Daughter Lily (freq bonus 45) The monster species that spawned more often: impeach maturative babbitting (freq bonus 84) The monster species that spawned more often: paralysis whip salamander (freq bonus 14) The monster species that spawned more often: porter swarm xan (freq bonus 45) The monster species that spawned more often: attune andantino (freq bonus 56) The monster species that spawned more often: pikablu (freq bonus 120) The monster species that spawned more often: elder kraken (freq bonus 104) The monster species that spawned more often: werebat (freq bonus 39) The monster species that spawned more often: oversell firebrick hopping outriding spiral (freq bonus 13) The monster species that spawned more often: inquisitor (freq bonus 48) The monster species that spawned more often: undead unicorn (freq bonus 52) The monster species that spawned more often: huge pile of killer coins (freq bonus 22) The monster species that spawned more often: chaotic beam (freq bonus 114) The monster species that spawned more often: automatic dog (freq bonus 96) The monster species that spawned more often: robot terminator zombie (freq bonus 36) The monster species that spawned more often: bag money (freq bonus 180) The monster species that spawned more often: analgesic spore (freq bonus 120) The monster species that spawned more often: cuntgun turret (freq bonus 13) The monster species that spawned more often: throned because (freq bonus 42) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster species that never randomly spawned: pseudo-erotic smoker bitch The monster species that never randomly spawned: dark young The monster species that never randomly spawned: RNG Lieutenant The monster species that never randomly spawned: big crow The monster species that never randomly spawned: panda The monster species that never randomly spawned: foul mimic The monster species that never randomly spawned: fixedly freeze sestet The monster species that never randomly spawned: normal pete The monster species that never randomly spawned: unresigned snapper lobbyer underwrite announcement greyed The monster species that never randomly spawned: hued earplug The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 20) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 59) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 20) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 5) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 3) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 7) Trap randomization happened for 1 in 40 traps Next attribute increase check would have come at turn 883 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having confusion resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of taming (DER AFFE MACHT 4 SCHADEN) scroll of healing (WHY IS MAGICBANE A STAFF FUCK) scroll of mana (CAN SEE WHAT ITEM) scroll of phase door (CO APPESTUS) scroll of standard id (GON GET YA) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) * scroll of extra healing (THERAC 25) * scroll of greater mana restoration (BFG 9000 OH YEAH) Spellbooks spellbook of healing (coarse) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.