Leeroy, lawful male albae Anachronounbinder ----- ...| |.k.| |...| |...| |.'.| |@... ----- [Leeroy the Hexorcist] St8 Dx7 Co7 In10 Wi15 Ch8 AcuAlbMalLaw Dlvl:1 $0 HP22(22) Pw12(12) AC9 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # (3x) Pick an object. @ a human or elf or you (albae anachronounbinder called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae anachronounbinder called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae anachronounbinder called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae anachronounbinder called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae anachronounbinder called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae anachronounbinder called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae anachronounbinder called Leeroy) Accessing Pokedex entry for anachronounbinder... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: technicality You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 33 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 75% chance Ring drop chance was reduced to 87% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 92% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 34) The following skill became untrainable if you tried to train it too early: spirituality (turn 105) The following skill became untrainable after a while: missile weapons (turn 32022) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 47580) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 224895 Monster spawn increase reached its maximum at turn 267822 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2141521 The monster class that cannot be genocided was grue The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: cheeping poultice (freq bonus 8) The monster species that spawned more often: giant zinc dragonfly (freq bonus 4) The monster species that spawned more often: rainer (freq bonus 12) The monster species that spawned more often: breakoff growth (freq bonus 12) The monster species that spawned more often: gomi queen (freq bonus 3) The monster species that spawned more often: shard stalk (freq bonus 12) The monster species that spawned more often: irrational bindable creatively apatetic (freq bonus 8) The monster species that spawned more often: unsaddle unveiled (freq bonus 4) The monster species that spawned more often: tear star (freq bonus 12) The monster species that spawned more often: invisible mushroom (freq bonus 12) The monster species that spawned more often: forest wolf (freq bonus 36) The monster species that spawned more often: big iguana (freq bonus 12) The monster species that spawned more often: elder evil dragon (freq bonus 15) The monster species that spawned more often: shock trove (freq bonus 16) The monster species that spawned more often: shimmering force patch (freq bonus 9) The monster species that spawned more often: luminescent patch (freq bonus 4) The monster species that spawned more often: 64-bit lich (freq bonus 10) The monster species that spawned more often: sloppy spore (freq bonus 15) The monster species that spawned more often: pain star (freq bonus 6) The monster species that spawned more often: copperhead snake (freq bonus 36) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 3) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 5) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 5) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster species that never randomly spawned: fierce kalidah The monster species that never randomly spawned: gremlin smasher The monster species that never randomly spawned: axlich The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: Dora The monster species that never randomly spawned: wereastralelemental The monster species that never randomly spawned: doze ergot The monster species that never randomly spawned: giant monkey The monster species that never randomly spawned: ultra-worm The monster species that never randomly spawned: Ahtu, Avatar of Nyarlathotep The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 16) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 18) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 47) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 13) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 3) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 3) Trap randomization happened for 1 in 145 traps Next attribute increase check would have come at turn 412 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of mana (GET YOUR PET GIRL IN SLEX) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of cure (POKEDEX REGISTRATION COMPLETE) * scroll of extra healing (LDL 750 MG SLASH DL) * scroll of greater mana restoration (FWQWGADZ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.