Leeroy, lawful male albae Binder ---- -- - |@......| |$f...... |.:.....| --------- [Leeroy the Exile] St9 Dx13 Co15 In9 Wi14 Ch12 BinAlbMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC7 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # You don't know any spells right now. # (2x) knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) voulge - This is a weapon. Color: cyan. Material: iron. Appearance: pole cleaver. You can wield it to attack enemies. Some weapons are also suitable for throwing. A dicey two-handed polearm that can be applied to hit monsters standing two squares away. Using it at point blank range is only useful if you're riding. rocks - This is a gem. Color: gray. Material: stone. Appearance: (null). Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. This is a basic rock that can be thrown, but firing it with a sling does more damage. flint stones - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A projectile meant to be in conjunction with a sling to do damage to enemies. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: half spell damage You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 84% Weapon drop chance was reduced to 71% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 43) The following skill became untrainable if you tried to train it too early: devices (turn 20) The following skill became untrainable after a while: elemental spells (turn 42066) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 50371) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56471 Monster spawn increase reached its maximum at turn 160882 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1313760 The monster class that cannot be genocided was orc Today, this monster class was always generated invisible: flying fish The monster class that was spawned more often: trapper or lurker above (freq bonus 12) The monster species that spawned more often: Stahngnir (freq bonus 30) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 28) The monster species that spawned more often: knobble-stick (freq bonus 30) The monster species that spawned more often: bronze colossus (freq bonus 14) The monster species that spawned more often: fish swarm (freq bonus 252) The monster species that spawned more often: bellsprout (freq bonus 28) The monster species that spawned more often: thorn warp patch (freq bonus 60) The monster species that spawned more often: wooden warp patch (freq bonus 32) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 90) The monster species that spawned more often: unbearing edification tracking callboy (freq bonus 56) The monster species that spawned more often: nether eye (freq bonus 45) The monster species that spawned more often: betrayed maia (freq bonus 17) The monster species that spawned more often: abyss ripper (freq bonus 90) The monster species that spawned more often: lilac growth (freq bonus 56) The monster species that spawned more often: cognizance atherosclerotic (freq bonus 76) The monster species that spawned more often: chagrining moppet haltering imminently (freq bonus 48) The monster species that spawned more often: chaos servant (freq bonus 78) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 90) The monster species that spawned more often: coppered maser degum (freq bonus 90) The monster species that spawned more often: naurungol (freq bonus 30) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 6) The monster species that never randomly spawned: inertia hound The monster species that never randomly spawned: accelerando motorizing The monster species that never randomly spawned: astringe esoteric The monster species that never randomly spawned: dimness vortex The monster species that never randomly spawned: wizened prostitute The monster species that never randomly spawned: collocate dermal sixte sleepwalking woofer The monster species that never randomly spawned: Jasieen The monster species that never randomly spawned: swayed kneed The monster species that never randomly spawned: upheaver puffer The monster species that never randomly spawned: tyro soliloquizing The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 339) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 72) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 22) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 8) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 4) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this trap was always invisible: techcap trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 9) Trap randomization happened for 1 in 828 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (284) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (LENS ALITUS) scroll of mana (DAEDELDIDAET) scroll of phase door (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of standard id (BUFF DEDEDE) scroll of cure (GO TEAM NASTYTRAP) * scroll of extra healing (SO INFERO NO) * scroll of greater mana restoration (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.