Leeroy, lawful male albae Zyborg ----------+---- |.............| |.............| |..........f..- |..........@..| |...........b.| --------------- [Leeroy the Tin Can] St12 Dx9 Co10 In15 Wi12 Ch5 ZybAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed fireproof scroll of cure {0} Wands d - an uncursed wand of solar beam (0:4) {0} Tools b - a blessed +1 green lightsaber (1047) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 94% Wand drop chance was reduced to 97% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 62% Tool drop chance was reduced to 92% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: broadsword (turn 1) The following skill became untrainable if you tried to train it too early: occult spells (turn 87) The following skill became untrainable after a while: sexy flats (turn 38853) The following skill couldn't be trained before a certain turn number is reached: flail (turn 31830) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53223 Monster spawn increase reached its maximum at turn 311311 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2312034 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: burner ant (freq bonus 7) The monster species that spawned more often: beepin (freq bonus 28) The monster species that spawned more often: changing light (freq bonus 12) The monster species that spawned more often: zombified lion (freq bonus 14) The monster species that spawned more often: iceblock monster (freq bonus 10) The monster species that spawned more often: secluded colony (freq bonus 16) The monster species that spawned more often: stalactite smasher (freq bonus 30) The monster species that spawned more often: Gridin (freq bonus 10) The monster species that spawned more often: unshakable traumatization (freq bonus 36) The monster species that spawned more often: remanufactured engaging (freq bonus 20) The monster species that spawned more often: hungry force patch (freq bonus 21) The monster species that spawned more often: croqueting hiccupped (freq bonus 18) The monster species that spawned more often: farao mummy (freq bonus 18) The monster species that spawned more often: Sarah's mocassin (freq bonus 48) The monster species that spawned more often: workday terrarium ablest (freq bonus 72) The monster species that spawned more often: ninja boy (freq bonus 18) The monster species that spawned more often: salve upload (freq bonus 14) The monster species that spawned more often: ultramarine force patch (freq bonus 10) The monster species that spawned more often: brain ooze (freq bonus 18) The monster species that spawned more often: seaking (freq bonus 24) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 10) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster species that never randomly spawned: big centipede The monster species that never randomly spawned: midi grue The monster species that never randomly spawned: Nelly The monster species that never randomly spawned: Sammael The monster species that never randomly spawned: dead ant The monster species that never randomly spawned: ak Thief is dead! The monster species that never randomly spawned: commendatory conduce gown The monster species that never randomly spawned: poison arising own The monster species that never randomly spawned: Minator Kriminologist The monster species that never randomly spawned: slime granny The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 9) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 9) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 19) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 19) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 4) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 25) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 8) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 4) Trap randomization happened for 1 in 767 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 637 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (245) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ARMFLAUSCHLER) scroll of mana (FIQ X FIQ SELFSHIP) scroll of phase door (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of standard id (TORIPIRU MAXIMIZE MAGIK) scroll of cure (ALERT CREEPS HOT ASS) * scroll of extra healing (VE FORBRYDERNE) * scroll of greater mana restoration (TUOE DISNI) Wands wand of solar beam (archmage) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.