Leeroy, lawful male albae Assassin ----------------- ---------- |..........................| +..........................| |.....@....................| |.....@....................| ---------------------------- [Leeroy the Dark Brotherhood Initiate] St7 Dx10 Co7 In8 Wi4 Ch5 AssAlbMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: psi resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 176 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 94% Armor drop chance was reduced to 95% Tool drop chance was reduced to 82% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 20) The following skill became untrainable if you tried to train it too early: occult spells (turn 9) The following skill became untrainable after a while: searching (turn 55881) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 43420) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38250 Monster spawn increase reached its maximum at turn 155332 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1268622 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: pile of coins The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: cyan laser (freq bonus 20) The monster species that spawned more often: vile demon (freq bonus 15) The monster species that spawned more often: spore shrieker (freq bonus 4) The monster species that spawned more often: pain mistress (freq bonus 4) The monster species that spawned more often: locust swarm (freq bonus 10) The monster species that spawned more often: mermaid (freq bonus 72) The monster species that spawned more often: reddish stalk (freq bonus 8) The monster species that spawned more often: jora hawk (freq bonus 12) The monster species that spawned more often: cheerful leprechaun (freq bonus 8) The monster species that spawned more often: asian lady (freq bonus 2) The monster species that spawned more often: venom force fungus (freq bonus 14) The monster species that spawned more often: sue mold (freq bonus 4) The monster species that spawned more often: apocalypse (freq bonus 12) The monster species that spawned more often: rainbow growth (freq bonus 4) The monster species that spawned more often: freshwater girl (freq bonus 12) The monster species that spawned more often: reflexed veil (freq bonus 6) The monster species that spawned more often: runoff stalk (freq bonus 36) The monster species that spawned more often: Beetle McNaughty (freq bonus 18) The monster species that spawned more often: ill warp patch (freq bonus 18) The monster species that spawned more often: depth ogre (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 16) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster species that never randomly spawned: Daniel The monster species that never randomly spawned: loud warp patch The monster species that never randomly spawned: intensifying goldfish laminator clung The monster species that never randomly spawned: omen The monster species that never randomly spawned: dashboard wiped The monster species that never randomly spawned: gay jelly The monster species that never randomly spawned: shining ripper The monster species that never randomly spawned: big disenchanter The monster species that never randomly spawned: fly golem The monster species that never randomly spawned: ancient of destruction The monster class that always generated with extra speed: xorn The monster class that more likely to generate with musable stuff: wall monster The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 33) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 16) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 18) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 5) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 6) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 14) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 2) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 83) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 2) Trap randomization happened for 1 in 885 traps Next attribute increase check would have come at turn 477 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (2166) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ONLY EFFECTIVE STUNT IS HITTING) scroll of mana (MAKE ENEMY BAD THEN SNORING NEXT) scroll of phase door (WEZZY WEZZAH) scroll of standard id (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of cure (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) * scroll of extra healing (VOR LAUTER ERREGUNG KAM ER SOFORT) * scroll of greater mana restoration (FNORD) Potions potion of paralysis (smoky) potion of sleeping (nettle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.