Leeroy, lawful male doppelganger Paladin -------- |......| |......| |....@.+ |../..f| -------- [Leeroy the Fighter of Law] St4 Dx6 Co17 In6 Wi8 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: quad attacks You could not have this property intrinsically: disintegration resistance Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 22% chance Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 41% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 81% Food drop chance was reduced to 98% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: javelin (turn 1) The following skill became untrainable if you tried to train it too early: saber (turn 913) The following skill became untrainable after a while: two-handed weapons (turn 45337) The following skill couldn't be trained before a certain turn number is reached: searching (turn 10159) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 41021 Monster spawn increase reached its maximum at turn 177599 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 839916 The monster class that cannot be genocided was ogre The monster class that was spawned more often: vampire (freq bonus 8) The monster species that spawned more often: standing outclassed mucker sinewed (freq bonus 120) The monster species that spawned more often: beige unicorn (freq bonus 12) The monster species that spawned more often: beastenchanter (freq bonus 56) The monster species that spawned more often: decimalized joule (freq bonus 20) The monster species that spawned more often: bleeding ray (freq bonus 68) The monster species that spawned more often: dingo (freq bonus 30) The monster species that spawned more often: annoying idiot (freq bonus 30) The monster species that spawned more often: undead naga (freq bonus 44) The monster species that spawned more often: butterfly (freq bonus 52) The monster species that spawned more often: armload philological (freq bonus 18) The monster species that spawned more often: divan patrick inadvertently (freq bonus 40) The monster species that spawned more often: skeleton mage (freq bonus 18) The monster species that spawned more often: hammer master (freq bonus 60) The monster species that spawned more often: phase colony (freq bonus 72) The monster species that spawned more often: elder gazer (freq bonus 36) The monster species that spawned more often: clap lich (freq bonus 33) The monster species that spawned more often: slitan (freq bonus 20) The monster species that spawned more often: enchanted dog (freq bonus 22) The monster species that spawned more often: sulfur mushroom (freq bonus 10) The monster species that spawned more often: werepenetrator (freq bonus 60) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster species that never randomly spawned: rememberer nymph The monster species that never randomly spawned: hc lance carrier The monster species that never randomly spawned: death draconian The monster species that never randomly spawned: annoyed ogre The monster species that never randomly spawned: blizzard trove The monster species that never randomly spawned: gnome friendloader The monster species that never randomly spawned: eternium golem The monster species that never randomly spawned: sideliner zoster The monster species that never randomly spawned: great rainbow dragon The monster species that never randomly spawned: giant army ant The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 588) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 9) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 11) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 9) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 88) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 3) Trap randomization happened for 1 in 918 traps Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1136) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 24% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bug-tracking helmet) leather gloves (odd pair of gloves) low boots (walking shoes) Scrolls scroll of healing (HIT THE KEY BY VACUUM LEAF) scroll of mana (DIBING TO ATTACK NEXT) scroll of phase door (VENZAR BORGAVVE) scroll of standard id (4OFAE OF9 SCC9) scroll of cure (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) * scroll of extra healing (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of greater mana restoration (BACKSLASH EM EXTENDED ESCAPE CHARACTER) Spellbooks spellbook of confuse monster (swirling) Rings ring of warning (conundrum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.