Leeroy, lawful male doppelganger Paladin -.----- #|......| -@f.....- |........+ |........| |........| --......-- ......| ------- [Leeroy the Fighter of Law] St9 Dx11 Co13 In9 Wi13 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: magic resistance Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 99% Wand drop chance was reduced to 95% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 51% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: quarterstaff (turn 15) The following skill became untrainable if you tried to train it too early: axe (turn 108) The following skill became untrainable after a while: sexy flats (turn 42063) The following skill couldn't be trained before a certain turn number is reached: trident (turn 62117) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28308 Monster spawn increase reached its maximum at turn 96690 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5727415 The monster class that cannot be genocided was wraith The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: orange ray (freq bonus 16) The monster species that spawned more often: integral mushroom (freq bonus 14) The monster species that spawned more often: EQ Sergeant (freq bonus 12) The monster species that spawned more often: minded henpeck (freq bonus 15) The monster species that spawned more often: comparison evolved (freq bonus 15) The monster species that spawned more often: Doabli (freq bonus 4) The monster species that spawned more often: meme patch (freq bonus 10) The monster species that spawned more often: unhandled exception (freq bonus 8) The monster species that spawned more often: contagious sphere (freq bonus 15) The monster species that spawned more often: shadow breeder (freq bonus 18) The monster species that spawned more often: misapprehend aviatrix (freq bonus 3) The monster species that spawned more often: super nerd (freq bonus 6) The monster species that spawned more often: crooked imp (freq bonus 24) The monster species that spawned more often: jedi (freq bonus 12) The monster species that spawned more often: priest mummy (freq bonus 54) The monster species that spawned more often: swimming consume (freq bonus 18) The monster species that spawned more often: petty vampire (freq bonus 15) The monster species that spawned more often: sexy child model (freq bonus 6) The monster species that spawned more often: gun lich (freq bonus 24) The monster species that spawned more often: preserved dead (freq bonus 56) The monster trait that was more common: unique monsters (freq bonus 3) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 5) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster species that never randomly spawned: clicking warp fungus The monster species that never randomly spawned: ridiculously tweed The monster species that never randomly spawned: Vampire Kriminologist The monster species that never randomly spawned: control nurse The monster species that never randomly spawned: silver wolf The monster species that never randomly spawned: really dangerous spore The monster species that never randomly spawned: water growth The monster species that never randomly spawned: steam drill The monster species that never randomly spawned: gas bomb The monster species that never randomly spawned: idiocy of magic guy The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 4) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 200) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 10) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 84) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 2) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 4) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 48) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Trap randomization happened for 1 in 986 traps Next attribute increase check would have come at turn 891 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from drunken boxing (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (strip bandana) leather gloves (slippery gloves) low boots (walking shoes) Scrolls scroll of healing (M7M6YU) scroll of mana (BUILDIONS CAN INSTAKILL AT RANGE) scroll of phase door (IA CTHULHU) scroll of standard id (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of cure (MORE IS MORE) * scroll of extra healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) * scroll of greater mana restoration (CROWDED OF BODY IN FLUFFY WATAGE) Spellbooks spellbook of clairvoyance (hungry) Rings ring of warning (alive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.