Leeroy, lawful male albae Saiyan ----- ..@.| |...| ----- [Leeroy the Little Wannabe Fighter] St11 Dx10 Co7 In5 Wi7 Ch5 SaiAlbMalLaw Dlvl:1 $0 HP25(25) Pw18(18) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: stealth You could not have this property intrinsically: speed Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 48 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 94% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 84% Food drop chance was reduced to 95% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: divination spells (turn 20) The following skill became untrainable if you tried to train it too early: missile weapons (turn 924) The following skill became untrainable after a while: implants (turn 22835) The following skill couldn't be trained before a certain turn number is reached: lance (turn 13899) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72946 Monster spawn increase reached its maximum at turn 174961 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1096375 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: pit fiend (freq bonus 8) The monster species that spawned more often: reticent anodally (freq bonus 24) The monster species that spawned more often: blown prosier nearer (freq bonus 52) The monster species that spawned more often: Roadblock Kop (freq bonus 9) The monster species that spawned more often: ambulate luncheon (freq bonus 16) The monster species that spawned more often: nausea force fungus (freq bonus 16) The monster species that spawned more often: sandswipes (freq bonus 60) The monster species that spawned more often: turkey (freq bonus 5) The monster species that spawned more often: noxious warp fungus (freq bonus 48) The monster species that spawned more often: old psychic dragon (freq bonus 12) The monster species that spawned more often: geology torturer (freq bonus 3) The monster species that spawned more often: bright blue force fungus (freq bonus 120) The monster species that spawned more often: daat sephirah (freq bonus 18) The monster species that spawned more often: ghetto growth (freq bonus 16) The monster species that spawned more often: distrustful deadhead (freq bonus 12) The monster species that spawned more often: cursing spirit (freq bonus 18) The monster species that spawned more often: one-eyed error (freq bonus 6) The monster species that spawned more often: veneered rubbishing (freq bonus 6) The monster species that spawned more often: Carina (freq bonus 4) The monster species that spawned more often: calibrator mote (freq bonus 8) The monster trait that was more common: monsters that make loud noise (freq bonus 24) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster species that never randomly spawned: biotelemetry ordered The monster species that never randomly spawned: Infested Firre The monster species that never randomly spawned: watch keader The monster species that never randomly spawned: undead mystic The monster species that never randomly spawned: bright white spore The monster species that never randomly spawned: jumping champion The monster species that never randomly spawned: accordion handwrit tarring diversification banally The monster species that never randomly spawned: Light Archon The monster species that never randomly spawned: bow chambered The monster species that never randomly spawned: sentient tree The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 16) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 3) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 12) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 17) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 2) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 8) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 2) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 4) Trap randomization happened for 1 in 118 traps Next attribute increase check would have come at turn 823 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (SNAIL IS THE BEST RACE IN ELONA) scroll of phase door (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (TOME IS A CREATION BY DARKGOD) * scroll of extra healing (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) * scroll of greater mana restoration (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Saiyan... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.