Leeroy, lawful male doppelganger Paladin . . --.-+-.- |......| |`..@f.| |......| |......| -------- [Leeroy the Fighter of Law] St4 Dx5 Co11 In12 Wi11 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of rumor (6:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: teleport control You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 86% Wand drop chance was reduced to 90% Implant drop chance was reduced to 84% Potion drop chance was reduced to 89% Armor drop chance was reduced to 42% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: two-handed sword (turn 25) The following skill became untrainable if you tried to train it too early: javelin (turn 320) The following skill became untrainable after a while: divination spells (turn 27779) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 26346) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56448 Monster spawn increase reached its maximum at turn 294859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 786842 The monster class that cannot be genocided was worm The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: caverned disavowing (freq bonus 8) The monster species that spawned more often: kabbalah combustible (freq bonus 12) The monster species that spawned more often: storm caller (freq bonus 12) The monster species that spawned more often: grandmaster lemure (freq bonus 8) The monster species that spawned more often: racer champion (freq bonus 18) The monster species that spawned more often: goddamn cat (freq bonus 8) The monster species that spawned more often: killer quabbit (freq bonus 20) The monster species that spawned more often: fire cattle (freq bonus 10) The monster species that spawned more often: rusty mimic (freq bonus 16) The monster species that spawned more often: crashbug causer (freq bonus 10) The monster species that spawned more often: giant tree frog (freq bonus 15) The monster species that spawned more often: porter block fungus (freq bonus 6) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 12) The monster species that spawned more often: colorful colony (freq bonus 9) The monster species that spawned more often: antimatter warp fungus (freq bonus 4) The monster species that spawned more often: Pitworm (freq bonus 16) The monster species that spawned more often: lodgment buttoned (freq bonus 12) The monster species that spawned more often: dull fungus (freq bonus 4) The monster species that spawned more often: giant gold ant (freq bonus 4) The monster species that spawned more often: covetous snow orc (freq bonus 12) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster species that never randomly spawned: falling warp patch The monster species that never randomly spawned: communalized freezable egoism The monster species that never randomly spawned: unmagic worm mass The monster species that never randomly spawned: agent black force patch The monster species that never randomly spawned: Patricia The monster species that never randomly spawned: juju zombi The monster species that never randomly spawned: inertia fungus The monster species that never randomly spawned: gengar The monster species that never randomly spawned: swarm of snaking tentacles The monster species that never randomly spawned: evil colony The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 52) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 60) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 70) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 50) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 3) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 19) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 8) Trap randomization happened for 1 in 250 traps Next attribute increase check would have come at turn 982 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (YASH EM EXTENDED POSIX SHELL) scroll of mana (ATTACK BY THROW A GOLD COIN) scroll of phase door (LENS ALITUS) scroll of standard id (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of cure (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) * scroll of extra healing (PROJECTION LEAD) * scroll of greater mana restoration (NUMB IF HITTED SERIOUS IF HURT) Spellbooks spellbook of rumor (green eyed) Rings ring of warning (candlelight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.