Leeroy, lawful male asgardish Poison Mage - ----.----- |..........| |......7F..| |.......@..| ------------ [Leeroy the Poison Mixer] St9 Dx13 Co13 In17 Wi7 Ch7 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. ring of conflict - This is a ring. Color: yellow. Material: gemstone. Appearance: chrysoberyl. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Monsters will attack each other if you wear a ring of conflict. It greatly increases your food consumption rate. wand of venom scattering - This is a wand. Color: bright green. Material: wooden. Appearance: eucalyptus. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. A wand that can poison foes. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 305 Potion identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 93% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 56% Armor drop chance was reduced to 80% Tool drop chance was reduced to 50% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: trident (turn 29) The following skill became untrainable if you tried to train it too early: body armor (turn 2489) The following skill became untrainable after a while: body spells (turn 20044) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 29610) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39835 Monster spawn increase reached its maximum at turn 68588 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 487775 The monster class that cannot be genocided was lizard The monster class that was spawned more often: troll (freq bonus 10) The monster species that spawned more often: chiropteran mummy (freq bonus 48) The monster species that spawned more often: dentate cask folding (freq bonus 26) The monster species that spawned more often: tome of annihilation (freq bonus 12) The monster species that spawned more often: rope golem (freq bonus 22) The monster species that spawned more often: petro fungus (freq bonus 22) The monster species that spawned more often: black lizard (freq bonus 24) The monster species that spawned more often: glass smasher (freq bonus 13) The monster species that spawned more often: capybara (freq bonus 44) The monster species that spawned more often: landfall thoroughfare (freq bonus 22) The monster species that spawned more often: Randonir (freq bonus 33) The monster species that spawned more often: aggravated star (freq bonus 39) The monster species that spawned more often: kent lout geranium speedily (freq bonus 44) The monster species that spawned more often: unhealthy mushroom (freq bonus 78) The monster species that spawned more often: colluded force patch (freq bonus 72) The monster species that spawned more often: piecker (freq bonus 12) The monster species that spawned more often: razor pit demon (freq bonus 24) The monster species that spawned more often: afrit (freq bonus 104) The monster species that spawned more often: desert mountain dragon (freq bonus 26) The monster species that spawned more often: prefecture libbed (freq bonus 16) The monster species that spawned more often: nasty spore (freq bonus 72) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: mint giant The monster species that never randomly spawned: turkish lady The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: clocking troutiest curetted The monster species that never randomly spawned: nighest bouncily swung teetotalism recanter The monster species that never randomly spawned: modem 3 The monster species that never randomly spawned: special force patch The monster species that never randomly spawned: probe spore The monster species that never randomly spawned: Elena's plateau boot The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 203) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 26) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 6) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 12) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 42) Trap randomization happened for 1 in 579 traps Next attribute increase check would have come at turn 844 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (48) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (anorexia cloak) Scrolls scroll of barrhing (PARALLAX PROBLEM) scroll of healing (MA MILLOCOR) scroll of mana (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of phase door (SLARSHING HARD HAMME DEFENCE LOWED) scroll of standard id (JUYED AWK YACC) scroll of cure (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) * scroll of extra healing (GIMME A LITTLE SPANKING) * scroll of greater mana restoration (ASH EM EXTENDED CREMATION SERVICE) Spellbooks spellbook of confuse monster (fine-printed) spellbook of protection (burgundy) spellbook of cure blindness (gloaming) spellbook of poison blast (inert) Potions potion of levitation (stevia) Rings ring of conflict (chrysoberyl) Wands wand of poison (gelatinous) wand of venom scattering (eucalyptus) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.