Leeroy, lawful male expert Poison Mage ------- |.@...| -.F...- ........ -.....--- |.....| --.---- [Leeroy the Poison Mixer] St8 Dx14 Co11 In16 Wi5 Ch7 PoiExpMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male expert Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (expert poison mage called Leeroy) Accessing Pokedex entry for expert... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: full nutrients You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 446 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 18 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 84% Implant drop chance was reduced to 95% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 89% Food drop chance was reduced to 97% Monster death drops spawned with only 81% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 1) The following skill became untrainable if you tried to train it too early: dagger (turn 230) The following skill became untrainable after a while: axe (turn 15027) The following skill couldn't be trained before a certain turn number is reached: club (turn 27919) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 103010 Monster spawn increase reached its maximum at turn 134256 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1759500 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: contamination force fungus (freq bonus 5) The monster species that spawned more often: vampiric stalk (freq bonus 24) The monster species that spawned more often: petty rothe (freq bonus 18) The monster species that spawned more often: nausea growth (freq bonus 96) The monster species that spawned more often: peasant (freq bonus 16) The monster species that spawned more often: Detective Kchief (freq bonus 7) The monster species that spawned more often: shocking sphere (freq bonus 8) The monster species that spawned more often: federative chafe (freq bonus 24) The monster species that spawned more often: colluded growth (freq bonus 9) The monster species that spawned more often: azure drake (freq bonus 30) The monster species that spawned more often: ravelling impenitently polypoid vixenishly angelic (freq bonus 15) The monster species that spawned more often: octarine spore (freq bonus 5) The monster species that spawned more often: liturgical football (freq bonus 6) The monster species that spawned more often: death hulk (freq bonus 14) The monster species that spawned more often: petty grunthack horror (freq bonus 12) The monster species that spawned more often: petty leopard (freq bonus 24) The monster species that spawned more often: fire xorn (freq bonus 15) The monster species that spawned more often: ebony mold (freq bonus 12) The monster species that spawned more often: bloodtest cat (freq bonus 9) The monster species that spawned more often: xorn wizard (freq bonus 16) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 10) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster species that never randomly spawned: thrusting turret The monster species that never randomly spawned: bolstering dryable wk sighing inveigling The monster species that never randomly spawned: emerged unkingly The monster species that never randomly spawned: fancy force fungus The monster species that never randomly spawned: stylar hereditary The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: blue-green stalk The monster species that never randomly spawned: intermixture unrelentingly The monster species that never randomly spawned: smog palmate The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 19) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 29) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 31) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 9) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 27) Trap randomization happened for 1 in 978 traps Next attribute increase check would have come at turn 469 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You had full nutrients You had psi resistance You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (92) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (mauve cloak) Scrolls scroll of create monster (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of healing (IBFALABLO) scroll of mana (ELAM EBOW) scroll of phase door (EIGHT MONTHS IS TOO LONG DUDE) scroll of standard id (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of cure (CRASH EM EXTENDED SEGFAULTS AHOY) * scroll of extra healing (ARCHENTECHTHA) * scroll of greater mana restoration (BLUE SCREEN OF DEATH) Spellbooks spellbook of confuse monster (shivering) spellbook of protection (moaning) spellbook of cure blindness (polished) spellbook of poison blast (heartwarming) Potions potion of invisibility (roast mate) Rings ring of invisibility (quartzite) Wands wand of poison (orichalcum) wand of venom scattering (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.