Leeroy, lawful male doppelganger Paladin ------ +....| |....| +._..| |..f.| ...@.| |....| ------ [Leeroy the Fighter of Law] St8 Dx14 Co10 In8 Wi12 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of gain level - This is a spellbook. Color: white. Material: paper. Appearance: stylish. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. An absurdly powerful spell that may increase your character level. However, it often fails. spellbook of gain level - This is a spellbook. Color: white. Material: paper. Appearance: stylish. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. An absurdly powerful spell that may increase your character level. However, it often fails. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: corrosivity You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 52% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 87% Implant drop chance was reduced to 97% Armor drop chance was reduced to 91% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 25) The following skill became untrainable if you tried to train it too early: javelin (turn 66) The following skill became untrainable after a while: body spells (turn 59480) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 22422) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 76749 Monster spawn increase reached its maximum at turn 197476 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2204845 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: naga (freq bonus 8) The monster species that spawned more often: island centaur (freq bonus 120) The monster species that spawned more often: pale soul (freq bonus 22) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 84) The monster species that spawned more often: praetorian redescribing (freq bonus 20) The monster species that spawned more often: multicolor boomer (freq bonus 36) The monster species that spawned more often: detumescent weightlessly (freq bonus 54) The monster species that spawned more often: death maggot (freq bonus 24) The monster species that spawned more often: ribald weedy appellee acerbated (freq bonus 40) The monster species that spawned more often: magic-colored mold (freq bonus 20) The monster species that spawned more often: spooky (freq bonus 60) The monster species that spawned more often: filcher (freq bonus 24) The monster species that spawned more often: Nikolei (freq bonus 30) The monster species that spawned more often: squad astral elemental (freq bonus 13) The monster species that spawned more often: rottener blowsier (freq bonus 24) The monster species that spawned more often: winter wolf boss (freq bonus 44) The monster species that spawned more often: gnome rogue (freq bonus 44) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 11) The monster species that spawned more often: forest hulk (freq bonus 30) The monster species that spawned more often: Dr. Delilah (freq bonus 72) The monster species that spawned more often: troll clan chief (freq bonus 24) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 12) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 9) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster species that never randomly spawned: sow retard The monster species that never randomly spawned: aureolin force fungus The monster species that never randomly spawned: sheathed starving undeceive The monster species that never randomly spawned: burning trove The monster species that never randomly spawned: complacency outworker The monster species that never randomly spawned: charcoal spore The monster species that never randomly spawned: shoggoth The monster species that never randomly spawned: foul crow The monster species that never randomly spawned: striped rat snake The monster species that never randomly spawned: Radiant Archon The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 12) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 17) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 4) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 8) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 9) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 3) Trap randomization happened for 1 in 73 traps Next attribute increase check would have come at turn 457 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (208) You survived Spells known in the end Name Level Category Fail Memory a - gain level 8 healing 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (X 14 39 ZS) scroll of mana (LIELAIS KEIZARS IR LAUNUMS) scroll of phase door (BODY KNOCK ON EARTH WILL HURT) scroll of standard id (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of cure (LUX IS BAD AT NH) * scroll of extra healing (FORC RISE WHEN KEY IS HIT) * scroll of greater mana restoration (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) Spellbooks spellbook of gain level (stylish) Rings ring of warning (adamantite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.