Leeroy, lawful male draconian Poison Mage ------ |....| |{.F.| |.@..| |..... ---.-- [Leeroy the Poison Mixer] St8 Dx15 Co13 In11 Wi10 Ch5 PoiDraMalLaw Dlvl:1 $3 HP21(21) Pw21(21) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male draconian Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # (2x) Pick an object. @ a human or elf or you (draconian poison mage called Leeroy) Accessing Pokedex entry for humanlike dragon... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) set of yellow dragon scales - This is a piece of armor. Color: yellow. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as acid resistance. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) Pick an object. @ a human or elf or you (draconian poison mage called Leeroy) Accessing Pokedex entry for poison mage... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. Conveys poison resistance. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 4d4, uses magic spell(s) - random magic spell Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 72% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 90% Tool drop chance was reduced to 85% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body spells (turn 24) The following skill became untrainable if you tried to train it too early: saber (turn 34) The following skill became untrainable after a while: healing spells (turn 28648) The following skill couldn't be trained before a certain turn number is reached: saber (turn 68308) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22400 Monster spawn increase reached its maximum at turn 57135 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1341340 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: overlord (freq bonus 24) The monster species that spawned more often: moon clan (freq bonus 30) The monster species that spawned more often: electric elemental (freq bonus 12) The monster species that spawned more often: greater rotting quylthulg (freq bonus 64) The monster species that spawned more often: bionic naga hatchling (freq bonus 16) The monster species that spawned more often: concurrence goldfish (freq bonus 6) The monster species that spawned more often: navy force fungus (freq bonus 24) The monster species that spawned more often: rumpling coke curdling (freq bonus 32) The monster species that spawned more often: confounding typal (freq bonus 15) The monster species that spawned more often: desalinization obligated (freq bonus 26) The monster species that spawned more often: galvanized gelatinize nickelodeon outspelling (freq bonus 21) The monster species that spawned more often: loud force patch (freq bonus 10) The monster species that spawned more often: great inertia wyrm (freq bonus 5) The monster species that spawned more often: even fatter farting girl (freq bonus 24) The monster species that spawned more often: eastern ogre (freq bonus 20) The monster species that spawned more often: pale worm (freq bonus 24) The monster species that spawned more often: weeping eye (freq bonus 6) The monster species that spawned more often: grunthack cube (freq bonus 11) The monster species that spawned more often: mickey mouse (freq bonus 5) The monster species that spawned more often: blade naga (freq bonus 16) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 3) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 8) The monster trait that was more common: monsters that can throw boulders (freq bonus 3) The monster species that never randomly spawned: regenerating mind flayer The monster species that never randomly spawned: merman The monster species that never randomly spawned: katchtain The monster species that never randomly spawned: grass elemental The monster species that never randomly spawned: old shimmering dragon The monster species that never randomly spawned: machine turret The monster species that never randomly spawned: sunback assuagable The monster species that never randomly spawned: agent black colony The monster species that never randomly spawned: transformer The monster species that never randomly spawned: gray sentai The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 12) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 32) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 4) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 11) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 10) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 64) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 5) Trap randomization happened for 1 in 132 traps Next attribute increase check would have come at turn 1028 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could fly You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (wafer-thin cloak) Scrolls scroll of create monster (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of healing (NHQDB IS ACTUALLY KERIOQDB) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (BITCHING IS BANNABLE IN JOON WORLD) scroll of cure (I WAS BORN MALE BUT NOW IM A WOMAN) * scroll of extra healing (OTDR CRASHES AND ERASES YOUR SAVEGAME) * scroll of greater mana restoration (MAY THE FORCE BE WITH YOU) Spellbooks spellbook of confuse monster (yellow) spellbook of protection (crumbling) spellbook of cure blindness (curare-impregnated) spellbook of poison blast (tame) Potions potion of oil (freezing) Rings ring of free action (eyefloating) Wands wand of poison (elven-lettered) wand of venom scattering (query) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 100 points, Since you escaped early, the score list will not be checked.