Leeroy, lawful male dwarven Paladin ------ |....## |....k. #d@# #### [Leeroy the Fighter of Law] St5 Dx8 Co10 In9 Wi11 Ch15 PalDwaMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of frost - This is a spellbook. Color: orange. Material: paper. Appearance: russian. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Tries to slow down all monsters adjacent to you, but they can resist. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: peacevision You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 73% chance Wand drop chance was reduced to 76% Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 97% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 5) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 578) The following skill became untrainable after a while: bare-handed combat (turn 67074) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 55434) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13649 Monster spawn increase reached its maximum at turn 121991 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 714066 The monster class that cannot be genocided was jelly The monster class that was spawned more often: (null) (freq bonus 8) The monster species that spawned more often: terchet warp fungus (freq bonus 10) The monster species that spawned more often: curser (freq bonus 72) The monster species that spawned more often: rock giant (freq bonus 78) The monster species that spawned more often: retention hound (freq bonus 90) The monster species that spawned more often: chillbug (freq bonus 72) The monster species that spawned more often: dishabille interviewer (freq bonus 99) The monster species that spawned more often: porter Olog-hai (freq bonus 60) The monster species that spawned more often: great rainbow dragon (freq bonus 22) The monster species that spawned more often: blue slime (freq bonus 18) The monster species that spawned more often: umbra growth (freq bonus 88) The monster species that spawned more often: Katzou (freq bonus 80) The monster species that spawned more often: poison giant (freq bonus 48) The monster species that spawned more often: werestilettosandal (freq bonus 33) The monster species that spawned more often: water sphere (freq bonus 10) The monster species that spawned more often: harrowbark boo (freq bonus 22) The monster species that spawned more often: scrimping versicle (freq bonus 20) The monster species that spawned more often: antimatter elemental (freq bonus 27) The monster species that spawned more often: spark beast (freq bonus 132) The monster species that spawned more often: pukelman (freq bonus 12) The monster species that spawned more often: maturer calumet (freq bonus 99) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: platypus The monster species that never randomly spawned: stupid fury The monster species that never randomly spawned: ill patch The monster species that never randomly spawned: sixth honestly The monster species that never randomly spawned: strong kanegou The monster species that never randomly spawned: agate spore The monster species that never randomly spawned: waler capitalistic The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: alignment vortex The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 19) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 44) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 17) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 21) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 19) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 10) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 3) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 14) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 37) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 22) Trap randomization happened for 1 in 505 traps Next attribute increase check would have come at turn 597 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had infravision You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (485) You survived Spells known in the end Name Level Category Fail Memory a - frost 4 elemental 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) leather gloves (slit gloves) low boots (walking shoes) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (VOMIT TO MELT ENEMY) scroll of phase door (DAMN IT) scroll of standard id (CRITICAL HIT) scroll of cure (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) * scroll of extra healing (ANGULAR SIGN) * scroll of greater mana restoration (MY PRIVATE IS TENMETERS ACROSS) Spellbooks spellbook of frost (russian) Rings ring of warning (clothlet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.