Leeroy, lawful male bretonian Paladin V ------+----- |..........+ |..........| |..f@....... ------------ [Leeroy the Fighter of Law] St6 Dx6 Co13 In15 Wi12 Ch7 PalBreMalLaw Dlvl:1 $0 HP21(21) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You can't use more than one weapon while wearing a shield. spellbook of curse items - This is a spellbook. Color: bright blue. Material: paper. Appearance: wet. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Some of your items will become cursed (or unblessed) if you cast this spell. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 73% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 90% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: scimitar (turn 46) The following skill became untrainable if you tried to train it too early: polearms (turn 312) The following skill became untrainable after a while: matter spells (turn 7231) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 95009) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 111110 Monster spawn increase reached its maximum at turn 221837 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 575187 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: Toxic Kop (freq bonus 5) The monster species that spawned more often: alarm beam (freq bonus 5) The monster species that spawned more often: sand-dweller (freq bonus 6) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 16) The monster species that spawned more often: blade naga hatchling (freq bonus 24) The monster species that spawned more often: bestowed dehumanize stiff subsistence (freq bonus 6) The monster species that spawned more often: dehnah sephirah (freq bonus 6) The monster species that spawned more often: voodoo fetish shaman (freq bonus 3) The monster species that spawned more often: outshine quiz (freq bonus 3) The monster species that spawned more often: capacitation alleviatory (freq bonus 3) The monster species that spawned more often: raticlaw (freq bonus 24) The monster species that spawned more often: shimmering dragon (freq bonus 5) The monster species that spawned more often: teenie swarm (freq bonus 9) The monster species that spawned more often: gyarados (freq bonus 18) The monster species that spawned more often: aureolin fungus (freq bonus 6) The monster species that spawned more often: ancient turret (freq bonus 8) The monster species that spawned more often: squeakati (freq bonus 5) The monster species that spawned more often: silver stalk (freq bonus 16) The monster species that spawned more often: greater stun monster (freq bonus 3) The monster species that spawned more often: farter lich (freq bonus 9) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 13) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: reparation slalomed The monster species that never randomly spawned: hairy colony The monster species that never randomly spawned: quark The monster species that never randomly spawned: communicably despoilment The monster species that never randomly spawned: petty poisonous blob The monster species that never randomly spawned: grimlock The monster species that never randomly spawned: numb fly The monster species that never randomly spawned: very annoying fish The monster species that never randomly spawned: Flo-ooo The monster species that never randomly spawned: soft warp patch The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 9) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 20) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 14) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 33) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 3) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 2) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 42) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 4) Trap randomization happened for 1 in 627 traps Next attribute increase check would have come at turn 1010 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having manaleech (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - curse items 4 protect 89% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (poor helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (THERE IS NO SPOON) scroll of mana (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of phase door (PEDULI SING JALMO SIMBOL PANGAN) scroll of standard id (PEWDYWYPIE) scroll of cure (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) * scroll of extra healing (CURSED TIN OF COCKATRICE MEAT) * scroll of greater mana restoration (DIAF MOFO) Spellbooks spellbook of curse items (wet) Rings ring of warning (milled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.