Leeroy, lawful male dwarven Paladin ----- |.... |..@| |...| |f..| |$..| |...| ----- [Leeroy the Fighter of Law] St3 Dx5 Co7 In7 Wi10 Ch4 PalDwaMalLaw Dlvl:1 $0 HP24(24) Pw20(20) AC-1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 36 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 80% Wand drop chance was reduced to 80% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 18% Tool drop chance was reduced to 74% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 18% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: high heels (turn 98) The following skill became untrainable if you tried to train it too early: knife (turn 2145) The following skill became untrainable after a while: elemental spells (turn 20728) The following skill couldn't be trained before a certain turn number is reached: riding (turn 31403) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13405 Monster spawn increase reached its maximum at turn 73694 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1796287 The monster class that cannot be genocided was mummy The monster class that was spawned more often: (null) (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: entitied asshole (freq bonus 3) The monster species that spawned more often: amnesia mimic (freq bonus 6) The monster species that spawned more often: forgotten star (freq bonus 12) The monster species that spawned more often: Greater Solar (freq bonus 12) The monster species that spawned more often: corrosive light (freq bonus 24) The monster species that spawned more often: capablest comeuppance (freq bonus 56) The monster species that spawned more often: sst light (freq bonus 6) The monster species that spawned more often: peacemaker (freq bonus 12) The monster species that spawned more often: superficially accurate (freq bonus 12) The monster species that spawned more often: pickaninny crossarm compounder (freq bonus 12) The monster species that spawned more often: tittie rebounding (freq bonus 3) The monster species that spawned more often: Anti-Elbereth Master (freq bonus 36) The monster species that spawned more often: main school graduate (freq bonus 84) The monster species that spawned more often: pw stealer (freq bonus 12) The monster species that spawned more often: chuckling bulb (freq bonus 24) The monster species that spawned more often: repairable extraordinarily (freq bonus 48) The monster species that spawned more often: firebrate mold (freq bonus 12) The monster species that spawned more often: upcharge troll (freq bonus 2) The monster species that spawned more often: Andromalius (freq bonus 7) The monster species that spawned more often: aurora bomber (freq bonus 9) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 12) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster species that never randomly spawned: six-footed snake The monster species that never randomly spawned: whnas The monster species that never randomly spawned: stylar hereditary The monster species that never randomly spawned: Gromph The monster species that never randomly spawned: sniper lich The monster species that never randomly spawned: gab commented The monster species that never randomly spawned: undead bat The monster species that never randomly spawned: maggot mass The monster species that never randomly spawned: sumatran joyfuller The monster species that never randomly spawned: dark warp fungus The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 18) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 12) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 27) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 11) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 11) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 5) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 17) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 5) Trap randomization happened for 1 in 791 traps Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had infravision You had 1498 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (296) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) leather gloves (graffiti gloves) low boots (walking shoes) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (WHY IS MAGICBANE A STAFF FUCK) scroll of standard id (SMIRITELNAYA RUBASHKA) scroll of cure (SUDDENLY THE ALTAR VANISHES) * scroll of extra healing (WOPAK) * scroll of greater mana restoration (GRAE GURL) Spellbooks spellbook of resist poison (accursed) Rings ring of warning (arcanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.