Leeroy, chaotic male x-race Anachronist ---------- |.......@| |.......@| .........| |.......$ ---------- [Leeroy the Survivor] St8 Dx7 Co5 In14 Wi10 Ch7 AnaXraMalCha Dlvl:1 $0 HP15(15) Pw10(10) AC-5 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male x-race Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Race Xs aren't able to use two weapons at once. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: teleport control You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 23% Food drop chance was reduced to 88% Monster death drops spawned with only 98% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 37) The following skill became untrainable if you tried to train it too early: morning star (turn 17) The following skill became untrainable after a while: two-weapon combat (turn 24825) The following skill couldn't be trained before a certain turn number is reached: mace (turn 28265) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72773 Monster spawn increase reached its maximum at turn 205733 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1800096 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: sea monster (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 6) The monster species that spawned more often: rhyperior (freq bonus 12) The monster species that spawned more often: vesty (freq bonus 54) The monster species that spawned more often: kobold (freq bonus 6) The monster species that spawned more often: loss fly (freq bonus 10) The monster species that spawned more often: burbling blob (freq bonus 12) The monster species that spawned more often: lethe slime (freq bonus 18) The monster species that spawned more often: Hailbush (freq bonus 24) The monster species that spawned more often: popularly designation (freq bonus 24) The monster species that spawned more often: questioned sunnier crazily (freq bonus 36) The monster species that spawned more often: perambulated interchangeable (freq bonus 36) The monster species that spawned more often: ultraviolet ray (freq bonus 15) The monster species that spawned more often: tin man (freq bonus 6) The monster species that spawned more often: nether worm mass (freq bonus 5) The monster species that spawned more often: cooperatively query (freq bonus 5) The monster species that spawned more often: little greek girl (freq bonus 8) The monster species that spawned more often: magnetic spore (freq bonus 36) The monster species that spawned more often: ironman (freq bonus 12) The monster species that spawned more often: herpes dude (freq bonus 12) The monster species that spawned more often: company indecipherable (freq bonus 16) The monster species that spawned more often: Barbara (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 8) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 10) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster species that never randomly spawned: snow tiger The monster species that never randomly spawned: fire ant The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: The extra fleecy bundle her hugging boot The monster species that never randomly spawned: hidden warp fungus The monster species that never randomly spawned: human thief The monster species that never randomly spawned: amorphous mold The monster species that never randomly spawned: marid elemental The monster species that never randomly spawned: maximite fruity The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 4) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 26) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 49) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 6) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 11) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 15) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 2) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 14) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 4) Trap randomization happened for 1 in 216 traps Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having speed (0) You had infravision You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Poseidon The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (storm coat) Scrolls scroll of healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of mana (DOGO FUTSF) scroll of phase door (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of standard id (IMMORTAL DUNGEON) scroll of cure (HASTUR HASTUR HASTUR) * scroll of extra healing (PRECIOUS BODILY FLUIDS) * scroll of greater mana restoration (RW NW PRT M HRW) Spellbooks spellbook of lightning (foreign) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.