Leeroy, lawful male albae Poison Mage ------------ |..........| -......@.F.| |..........| |........... |..........| |....{...... ------------ [Leeroy the Poison Mixer] St9 Dx8 Co17 In17 Wi8 Ch6 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw21(26) AC8 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # The air around you begins to shimmer with a golden haze. poisonous cloak - This is a piece of armor. Color: transparent. Material: cloth. Appearance: long overcoat. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation. What do you want to take off? [b or ?*] You were wearing an uncursed +1 poisonous cloak {4}. What do you want to wear? [b or ?*] This cloak feels a little itchy. You are now wearing a poisonous cloak. What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of teleportation {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of confuse monster (6:5) {0} j - a blessed finalized spellbook of protection (4:1) {0} k - a blessed finalized spellbook of cure blindness (6:3) {0} l - a blessed spellbook of poison blast (0:1) {0} Potions d - an uncursed finalized potion of hallucination {0} Rings h - a * uncursed ring of sleeping {0} Wands f - an uncursed wand of poison (0:1) {0} g - an uncursed wand of venom scattering (0:-1) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: drain resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 10% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 87% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 87% Monster death drops spawned with only 90% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: shuriken (turn 30) The following skill became untrainable if you tried to train it too early: occult spells (turn 96) The following skill became untrainable after a while: attack spells (turn 53169) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 5170) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16298 Monster spawn increase reached its maximum at turn 89348 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1345092 The monster class that cannot be genocided was wraith The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: derangement neurosensory holocaust (freq bonus 8) The monster species that spawned more often: void jelly (freq bonus 6) The monster species that spawned more often: spark bug (freq bonus 12) The monster species that spawned more often: edgy stalk (freq bonus 9) The monster species that spawned more often: rainbow eye (freq bonus 32) The monster species that spawned more often: chummier dybbuk (freq bonus 20) The monster species that spawned more often: giant copper ant (freq bonus 30) The monster species that spawned more often: bloodshot icky thing (freq bonus 24) The monster species that spawned more often: lethe warp fungus (freq bonus 36) The monster species that spawned more often: special force fungus (freq bonus 5) The monster species that spawned more often: recent certificate pundit wireworm (freq bonus 10) The monster species that spawned more often: enbug (freq bonus 24) The monster species that spawned more often: death dragonfly (freq bonus 8) The monster species that spawned more often: Lord of the Foocubi (freq bonus 15) The monster species that spawned more often: demon cheater (freq bonus 42) The monster species that spawned more often: stealer permamimic (freq bonus 4) The monster species that spawned more often: robber monster (freq bonus 32) The monster species that spawned more often: romancer eof (freq bonus 12) The monster species that spawned more often: loving asian girl (freq bonus 3) The monster species that spawned more often: porter taker spore (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 12) The monster species that never randomly spawned: swamp naga hatchling The monster species that never randomly spawned: slimy patch The monster species that never randomly spawned: magical girl The monster species that never randomly spawned: fish swarm The monster species that never randomly spawned: pigeonholed astronomically The monster species that never randomly spawned: light green sentai The monster species that never randomly spawned: large dingo The monster species that never randomly spawned: audient neuromotor The monster species that never randomly spawned: firebrate warp patch The monster species that never randomly spawned: wimple hibernator The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 13) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 82) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 34) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 11) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 35) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 7) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 10) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 2) Trap randomization happened for 1 in 386 traps Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having automatic searching (0) You had 1496 points of nutrition remaining You had full nutrients You were protected You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (311) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 105% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (long overcoat) Scrolls scroll of teleportation (ELF EXPLODE WHEN FALL) scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (THE PLAY GOES 90 MINUTES) scroll of phase door (IYI) scroll of standard id (ADE EXPIRIUS) scroll of cure (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of extra healing (INNOCENCE PETRIFIED SKIN) * scroll of greater mana restoration (FORC RISE WHEN KEY IS HIT) Spellbooks spellbook of confuse monster (volatile) spellbook of protection (deep blue) spellbook of cure blindness (wrinkled) spellbook of poison blast (indigo) Potions potion of hallucination (roast mate) Rings ring of sleeping (class) Wands wand of poison (iridescent) wand of venom scattering (tengwar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.