Leeroy, lawful male bastard Zyborg ----.---- |.......| |{......| +.......| |@f...... |.......| --------- [Leeroy the Tin Can] St10 Dx10 Co6 In15 Wi9 Ch8 ZybBasMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. apples - This is a comestible. Color: red. Material: organic. Appearance: (null). It can be eaten. A vegetarian type of food that cures numbness. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: the Force You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 103 Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 82% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 53% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 96% Tool drop chance was reduced to 73% Monster death drops spawned with only 93% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: body spells (turn 1) The following skill became untrainable if you tried to train it too early: javelin (turn 378) The following skill became untrainable after a while: attack spells (turn 18509) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 9587) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 55780 Monster spawn increase reached its maximum at turn 167692 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1196335 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: idolan (freq bonus 20) The monster species that spawned more often: stalking ogre (freq bonus 5) The monster species that spawned more often: occasionally blinking eye (freq bonus 72) The monster species that spawned more often: insist expandable (freq bonus 14) The monster species that spawned more often: knapsack cow (freq bonus 44) The monster species that spawned more often: hidden kobold (freq bonus 4) The monster species that spawned more often: kobold gunman (freq bonus 30) The monster species that spawned more often: unco (freq bonus 8) The monster species that spawned more often: null force patch (freq bonus 12) The monster species that spawned more often: changing boomer (freq bonus 12) The monster species that spawned more often: aqua turret (freq bonus 24) The monster species that spawned more often: threshold stalk (freq bonus 6) The monster species that spawned more often: racketed jailbird (freq bonus 36) The monster species that spawned more often: opal mold (freq bonus 24) The monster species that spawned more often: bacterioid turret (freq bonus 12) The monster species that spawned more often: evasive GI trooper (freq bonus 8) The monster species that spawned more often: meuniere immortally recoloring incoherently intermediatory (freq bonus 8) The monster species that spawned more often: lilac colony (freq bonus 20) The monster species that spawned more often: cookout inheritance (freq bonus 42) The monster species that spawned more often: russian ant (freq bonus 12) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 12) The monster species that never randomly spawned: Consti The monster species that never randomly spawned: brown jelly The monster species that never randomly spawned: Kaschei The monster species that never randomly spawned: Julchen's sneaker The monster species that never randomly spawned: totally bad fungus The monster species that never randomly spawned: miss young The monster species that never randomly spawned: snore warp patch The monster species that never randomly spawned: noxious mushroom patch The monster species that never randomly spawned: brassfish The monster species that never randomly spawned: nexus snail The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 19) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 14) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 7) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 19) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 10) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 89) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 3) Trap randomization happened for 1 in 10 traps Next attribute increase check would have come at turn 984 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (423) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (viva gloves) Scrolls * scroll of extra healing (SEVEN MINUS) * scroll of greater mana restoration (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.