Leeroy, lawful male albae Undead Slayer ------ |....+ |....| |...$| |..f@| |....| |....| ------ [Leeroy the Assistant] St12 Dx10 Co10 In9 Wi12 Ch7 UndAlbMalLaw Dlvl:1 $0 HP30(30) Pw26(26) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 141 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 94% Wand drop chance was reduced to 89% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 78% Tool drop chance was reduced to 83% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: missile weapons (turn 98) The following skill became untrainable if you tried to train it too early: long sword (turn 99) The following skill became untrainable after a while: sexy flats (turn 37811) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 5877) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83312 Monster spawn increase reached its maximum at turn 118105 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 399330 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ogre (freq bonus 8) The monster species that spawned more often: karmic force fungus (freq bonus 60) The monster species that spawned more often: crunchy growth (freq bonus 27) The monster species that spawned more often: Black Mariah (freq bonus 22) The monster species that spawned more often: spellslinger horse (freq bonus 66) The monster species that spawned more often: bard (freq bonus 33) The monster species that spawned more often: roast goose (freq bonus 66) The monster species that spawned more often: aircraft carrier (freq bonus 9) The monster species that spawned more often: unmagic worm mass (freq bonus 54) The monster species that spawned more often: staryu (freq bonus 39) The monster species that spawned more often: aklash (freq bonus 120) The monster species that spawned more often: roe deer (freq bonus 36) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 18) The monster species that spawned more often: gnomish psychic (freq bonus 36) The monster species that spawned more often: collodium rowdyism gatecrasher (freq bonus 40) The monster species that spawned more often: high dwarven lord (freq bonus 40) The monster species that spawned more often: glabrezu (freq bonus 48) The monster species that spawned more often: seedier invoke teaspoon organophosphate (freq bonus 48) The monster species that spawned more often: porter suspicious vortex (freq bonus 20) The monster species that spawned more often: throwover cat (freq bonus 88) The monster species that spawned more often: energy sphere (freq bonus 24) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster species that never randomly spawned: grand master thief The monster species that never randomly spawned: life stealer The monster species that never randomly spawned: sump wight The monster species that never randomly spawned: frenzied ice spawn The monster species that never randomly spawned: warty force patch The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: halcyon divisible frankest The monster species that never randomly spawned: lieser The monster species that never randomly spawned: jumping champion The monster species that never randomly spawned: forest maggot The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 36) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 27) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 8) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 15) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 4) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 55) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 2) Trap randomization happened for 1 in 859 traps Trap difficulty was increased by 97 Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having jumping (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * low boots (walking shoes) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (tasseled helmet) * skullcap (formula one helmet) * flack helmet (wok-shaped helmet) * crystal helm (hacker helmet) * mining helm (organic helmet) * field helm (scuba helmet) * helm of safeguard (visored helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (faded mittens) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (irregular boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (B T M M M M M) scroll of mana (DESREVER TSEPMET) scroll of phase door (APOCALYPSE) scroll of standard id (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of cure (XERTH Q3) * scroll of extra healing (MAKE ATTACK WHEN BATTLE) * scroll of greater mana restoration (HANDS HIGHLY OR I SHOOTS) Potions potion of water (clear) potion of oil (ethereal) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Undead Slayer... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.