Leeroy, lawful male albae Doom Marine .. ,`# ##,,,,#,# --------- #,,,,,,,# |........ #######,#### ### ........| #,,,@,,,,,,,,|.......| #,,,,,,,,,,,,-.....<.| #############|.......| --------- [Leeroy the Mars Marine] St17 Dx11 Co19 In6 Wi5 Ch3 MarAlbMalLaw Dlvl:1 $0 HP16(23) Pw9(9) AC-1 Exp1 T63 Latest messages The grid xorn misses. There is a wall in the way! (2x) You see here a looking glass {0}. l - a looking glass {0}. # You begin bashing monsters with your pistol. You kill the grid xorn! There is a wall in the way! With great effort you move the boulder. There is a wall in the way! (3x) You displaced Lieutenant Surge. You fall into a pit! You land on a set of sharp iron spikes! [-2 -> 21] The spikes were poisoned! You feel weaker! You lose Strength [-5 -> 16] # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 35% Potion drop chance was reduced to 94% Armor drop chance was reduced to 62% Tool drop chance was reduced to 89% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 34) The following skill became untrainable if you tried to train it too early: techniques (turn 1050) The following skill became untrainable after a while: mace (turn 26728) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 59176) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 103179 Monster spawn increase reached its maximum at turn 222579 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2049138 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: lich (freq bonus 17) The monster species that spawned more often: stalactite smasher (freq bonus 152) The monster species that spawned more often: assured mack trumped (freq bonus 120) The monster species that spawned more often: force couatl (freq bonus 60) The monster species that spawned more often: giant fire bat (freq bonus 80) The monster species that spawned more often: Ella's wedge sandal (freq bonus 84) The monster species that spawned more often: hod ettin (freq bonus 57) The monster species that spawned more often: rotated one (freq bonus 26) The monster species that spawned more often: battle girl (freq bonus 108) The monster species that spawned more often: hiding rubber (freq bonus 42) The monster species that spawned more often: red missingno (freq bonus 46) The monster species that spawned more often: jumping flame flower (freq bonus 20) The monster species that spawned more often: babau (freq bonus 80) The monster species that spawned more often: undead mushroom (freq bonus 38) The monster species that spawned more often: time machine (freq bonus 63) The monster species that spawned more often: northern waste wolf (freq bonus 57) The monster species that spawned more often: Axel (freq bonus 38) The monster species that spawned more often: shark (freq bonus 114) The monster species that spawned more often: dull growth (freq bonus 114) The monster species that spawned more often: koldier (freq bonus 120) The monster species that spawned more often: posturer vole connecticut shuffled (freq bonus 20) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 24) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 8) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster species that never randomly spawned: tawdriest tightest bop swimmingly snappily The monster species that never randomly spawned: strip mine The monster species that never randomly spawned: narrow vortex The monster species that never randomly spawned: shayateen lord The monster species that never randomly spawned: semi-novice rogue The monster species that never randomly spawned: tomb mummy The monster species that never randomly spawned: daughter of Typhon The monster species that never randomly spawned: electric mage The monster species that never randomly spawned: besting collate The monster species that never randomly spawned: acid hound pup The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 55) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 11) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 20) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 60) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 173) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 13) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 46) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 12) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 5) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 83) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 1) Trap randomization happened for 1 in 756 traps Next attribute increase check would have come at turn 1850 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having clairvoyance (0) You had 1436 points of nutrition remaining You could survive without air You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (346) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (polnish gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action stone (rubynus helmet) Scrolls scroll of healing (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of mana (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of phase door (CURSE THE CURSES INTERFACE) scroll of standard id (FELLOW LEAF ELF STAT CANNT LOWED) scroll of cure (SPLASH EM EXTENDED POOL PARTY) * scroll of extra healing (I CAN HAZ HP PLZ) * scroll of greater mana restoration (DEATH TO CLEANERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5401 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Since you quit, the score list will not be checked.