Leeroy, lawful male alien Unbeliever --##- |...| |.... |...| |...| .P@.| ----- [Leeroy the Rookie] St15 Dx10 Co14 In6 Wi3 Ch4 UnbAliMalLaw Dlvl:1 $0 HP25(25) Pw1(1) AC3 Exp1 Wt1350/1610 T1 Latest messages Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Your anti-magic shell prevents spellcasting. Pick an object. @ a human or elf or you (alien unbeliever called Leeroy) Accessing Pokedex entry for unbeliever... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - magic missiles There is nothing here to pick up. Pick an object. @ a human or elf or you (alien unbeliever called Leeroy) Accessing Pokedex entry for unbeliever... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - magic missiles Pick an object. @ a human or elf or you (alien unbeliever called Leeroy) Accessing Pokedex entry for alien... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical loadstone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A very heavy stone that is usually generated cursed. As long as it is cursed, you can't drop it. Trying to pick one up will ignore all restrictions that would usually prevent you from picking up an item, so be careful! Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 black aestivalis (weapon in hand) {30} Armor b - an uncursed +1 chain mail (being worn) {120} Comestibles c - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Gems d - a cursed +0 loadstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 81% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: firearms (turn 30) The following skill became untrainable if you tried to train it too early: healing spells (turn 19) The following skill became untrainable after a while: chaos spells (turn 49699) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 34225) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 39653 Monster spawn increase reached its maximum at turn 181208 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2112418 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: piercer (freq bonus 8) The monster species that spawned more often: reddish force fungus (freq bonus 30) The monster species that spawned more often: swamp inhabitant (freq bonus 39) The monster species that spawned more often: babble (freq bonus 10) The monster species that spawned more often: grunthack horror (freq bonus 66) The monster species that spawned more often: castalia (freq bonus 44) The monster species that spawned more often: poison slime (freq bonus 22) The monster species that spawned more often: knickknack involute (freq bonus 20) The monster species that spawned more often: opal patch (freq bonus 240) The monster species that spawned more often: long live the golden (freq bonus 27) The monster species that spawned more often: way pusher (freq bonus 30) The monster species that spawned more often: transsylvanian (freq bonus 30) The monster species that spawned more often: Domiel (freq bonus 20) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 22) The monster species that spawned more often: concerted lousier flexed rhodium (freq bonus 88) The monster species that spawned more often: eternity engine (freq bonus 20) The monster species that spawned more often: berserk slayer (freq bonus 28) The monster species that spawned more often: narrog (freq bonus 80) The monster species that spawned more often: beg rumbaed (freq bonus 36) The monster species that spawned more often: firebrate force fungus (freq bonus 20) The monster species that spawned more often: mantine (freq bonus 24) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster species that never randomly spawned: star star The monster species that never randomly spawned: corpse-candle The monster species that never randomly spawned: void growth The monster species that never randomly spawned: tunnel spider The monster species that never randomly spawned: bear trove The monster species that never randomly spawned: water mushroom The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: baby rainbow dragon The monster species that never randomly spawned: clock warp fungus The monster species that never randomly spawned: magic bulb The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 31) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 207) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 11) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 11) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 16) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 11) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 3) Trap randomization happened for 1 in 312 traps Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1550) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (LEP GEX VEN ZEA) scroll of mana (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of phase door (DAMN IT) scroll of standard id (LAM EQUENUS) scroll of cure (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of extra healing (INSOMNIA SMACKER) * scroll of greater mana restoration (CROWDED OF BODY IN FLUFFY WATAGE) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.