Leeroy, lawful male bastard Fencer ------- |.....| |..@..| ...@..| |.....| |.....| |.....| ------- [Leeroy the Alcor] St12 Dx15 Co9 In9 Wi6 Ch5 FenBasMalLaw Dlvl:1 $1 HP12(12) Pw14(14) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 164 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 174 Monsters only dropped their equipment with 82% chance Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 67% Food drop chance was reduced to 77% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 24) The following skill became untrainable if you tried to train it too early: healing spells (turn 576) The following skill became untrainable after a while: martial arts (turn 42723) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 51115) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74814 Monster spawn increase reached its maximum at turn 161999 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 863847 The monster class that cannot be genocided was troll The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: racoon dog drunker (freq bonus 7) The monster species that spawned more often: real and true principal (freq bonus 10) The monster species that spawned more often: fillen mushroom (freq bonus 8) The monster species that spawned more often: dehumidifying bike (freq bonus 8) The monster species that spawned more often: forsaken girl (freq bonus 6) The monster species that spawned more often: yellow missingno (freq bonus 18) The monster species that spawned more often: ammit (freq bonus 9) The monster species that spawned more often: golden warp fungus (freq bonus 12) The monster species that spawned more often: rehydration injunction (freq bonus 4) The monster species that spawned more often: brother breaker (freq bonus 18) The monster species that spawned more often: surikus sephirah (freq bonus 36) The monster species that spawned more often: subatomic squatted (freq bonus 18) The monster species that spawned more often: undead augurer (freq bonus 48) The monster species that spawned more often: orange patch (freq bonus 9) The monster species that spawned more often: earth gas (freq bonus 8) The monster species that spawned more often: doze ergot (freq bonus 12) The monster species that spawned more often: master punisher (freq bonus 30) The monster species that spawned more often: metering defeat (freq bonus 30) The monster species that spawned more often: pious dad (freq bonus 5) The monster species that spawned more often: emperor permamimic (freq bonus 8) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 12) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster species that never randomly spawned: drearmy ant The monster species that never randomly spawned: netzah sephirah The monster species that never randomly spawned: quantum warp patch The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: foredoom brigantine assuror gloriam The monster species that never randomly spawned: clutched astringent The monster species that never randomly spawned: firebrate warp patch The monster species that never randomly spawned: frost beast The monster species that never randomly spawned: entailed roustabout The monster species that never randomly spawned: kobold basher The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 29) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 46) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 8) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 16) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 14) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 4) Trap randomization happened for 1 in 119 traps Next attribute increase check would have come at turn 205 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (wide metal helm) * skullcap (chain-aventailed helmet) * flack helmet (tribal helmet) * crystal helm (spired helmet) * mining helm (eternal helmet) * field helm (red helmet) * helm of safeguard (rotating helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (inka gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (hiking boots) * boots of safeguard (arcane boots) Scrolls * scroll of extra healing (I THINK THE WAND BALANCE PATCH SUXXORZ) * scroll of greater mana restoration (FOMO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.