Leeroy, lawful male bastard Fencer ----------- ......r...| |@@.......| ---- ------ [Leeroy the Alcor] St13 Dx15 Co11 In10 Wi8 Ch5 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spear - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard spear. It can be thrown. set of yellow dragon scales - This is a piece of armor. Color: yellow. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as acid resistance. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 74% Potion drop chance was reduced to 77% Tool drop chance was reduced to 71% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 163) The following skill became untrainable if you tried to train it too early: body spells (turn 272) The following skill became untrainable after a while: chaos spells (turn 31614) The following skill couldn't be trained before a certain turn number is reached: saber (turn 47590) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 46730 Monster spawn increase reached its maximum at turn 88974 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1463414 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: tooth jugging borrow (freq bonus 12) The monster species that spawned more often: Detective Kaptain (freq bonus 24) The monster species that spawned more often: reflection (freq bonus 10) The monster species that spawned more often: urdar (freq bonus 18) The monster species that spawned more often: shining smasher (freq bonus 5) The monster species that spawned more often: disease cloud (freq bonus 3) The monster species that spawned more often: dancress (freq bonus 8) The monster species that spawned more often: greener ape (freq bonus 21) The monster species that spawned more often: deep dwarf (freq bonus 10) The monster species that spawned more often: icewoman (freq bonus 28) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 12) The monster species that spawned more often: nasty growth (freq bonus 6) The monster species that spawned more often: supernova leftovers (freq bonus 18) The monster species that spawned more often: geology scorpion (freq bonus 6) The monster species that spawned more often: greater evil elemental (freq bonus 54) The monster species that spawned more often: sprook (freq bonus 9) The monster species that spawned more often: large dingo (freq bonus 54) The monster species that spawned more often: harmonic coastal (freq bonus 10) The monster species that spawned more often: undead chaos sorceror (freq bonus 8) The monster species that spawned more often: lion-shaped golem (freq bonus 18) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: very old magic dragon The monster species that never randomly spawned: apostrophe m The monster species that never randomly spawned: ice fly The monster species that never randomly spawned: pediatrician founder The monster species that never randomly spawned: crater force fungus The monster species that never randomly spawned: hidden bat The monster species that never randomly spawned: ungraceful stingy The monster species that never randomly spawned: ancient tempest The monster species that never randomly spawned: landmaid The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 34) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 21) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 16) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 49) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 5) Trap randomization happened for 1 in 1 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 828 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 400% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (gray helmet) * skullcap (greenery helmet) * flack helmet (ruined helmet) * crystal helm (bug-tracking helmet) * mining helm (engraved helmet) * field helm (inkcoat helmet) * helm of safeguard (poor helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (yellow gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (beautiful heels) * boots of safeguard (torn boots) Scrolls * scroll of extra healing (A WILD STEELIX APPEARED) * scroll of greater mana restoration (TINKERBELL HERE TO KICK UR ASS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.