Leeroy, lawful male bastard Fencer ----- |..$| |.q.| |..@| |.@.| ---.- [Leeroy the Alcor] St9 Dx9 Co7 In4 Wi7 Ch8 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: cold resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 85% Armor drop chance was reduced to 97% Tool drop chance was reduced to 77% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: occult spells (turn 9) The following skill became untrainable if you tried to train it too early: divination spells (turn 78) The following skill became untrainable after a while: morning star (turn 40668) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 24219) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50647 Monster spawn increase reached its maximum at turn 117457 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 611620 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: jelly (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 6) The monster species that spawned more often: child rhapsodic (freq bonus 8) The monster species that spawned more often: ball of light (freq bonus 40) The monster species that spawned more often: leprechaun wizard (freq bonus 16) The monster species that spawned more often: semivowel oak metaphysician (freq bonus 20) The monster species that spawned more often: hallucination image (freq bonus 15) The monster species that spawned more often: bleeding ray (freq bonus 7) The monster species that spawned more often: affluently roughage (freq bonus 15) The monster species that spawned more often: encephalographic overfull condescendence (freq bonus 36) The monster species that spawned more often: horse man (freq bonus 9) The monster species that spawned more often: scrap titan (freq bonus 9) The monster species that spawned more often: dimonix (freq bonus 4) The monster species that spawned more often: magical girl (freq bonus 5) The monster species that spawned more often: efreet elemental (freq bonus 18) The monster species that spawned more often: trusted polygonal (freq bonus 6) The monster species that spawned more often: black stalk (freq bonus 18) The monster species that spawned more often: cockcrow jibingly (freq bonus 10) The monster species that spawned more often: metal ettin (freq bonus 24) The monster species that spawned more often: veneer augmenter (freq bonus 24) The monster species that spawned more often: sane stalk (freq bonus 8) The monster species that spawned more often: freshwater girl (freq bonus 48) The monster trait that was more common: monsters that cannot pick up items (freq bonus 8) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster species that never randomly spawned: carrion bird The monster species that never randomly spawned: depowered spore The monster species that never randomly spawned: Wendy's sexy leather pump The monster species that never randomly spawned: watcher overlord The monster species that never randomly spawned: genin The monster species that never randomly spawned: fellating sheer The monster species that never randomly spawned: Shaddai El Chai, Prince of Air The monster species that never randomly spawned: blood bloater The monster species that never randomly spawned: watch kaptain The monster species that never randomly spawned: winking terrapin The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 36) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 56) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 4) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 3) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 62) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 3) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 1) Trap randomization happened for 1 in 964 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You were lucky (2) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (resounding helmet) * skullcap (strip bandana) * flack helmet (yellow helmet) * crystal helm (narrow helmet) * mining helm stone (rubynus helmet) * field helm (scuba helmet) * helm of safeguard stone (gemmed helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (runic gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (winter boots) * boots of safeguard (lolita boots) Scrolls * scroll of extra healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of greater mana restoration (NEW VERSIONS ARE BETTER THAN OLD ONES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.