Leeroy, lawful male bastard Fencer ### #@# #-# [Leeroy the Alcor] St17 Dx8 Co13 In9 Wi5 Ch6 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: drain resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 430 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 97% Tool drop chance was reduced to 68% Monster death drops spawned with only 98% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: trident (turn 5) The following skill became untrainable if you tried to train it too early: divination spells (turn 1908) The following skill became untrainable after a while: devices (turn 20262) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 18336) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76236 Monster spawn increase reached its maximum at turn 296196 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 399575 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: creeping opal gems (freq bonus 18) The monster species that spawned more often: silver snake (freq bonus 7) The monster species that spawned more often: eloi (freq bonus 4) The monster species that spawned more often: iodizing pip (freq bonus 7) The monster species that spawned more often: abyss fiend (freq bonus 12) The monster species that spawned more often: recreance bringing ohmmeter (freq bonus 6) The monster species that spawned more often: phoenix (freq bonus 5) The monster species that spawned more often: hellhole growth (freq bonus 8) The monster species that spawned more often: cheese-footed teacher (freq bonus 6) The monster species that spawned more often: gaunt teacher (freq bonus 8) The monster species that spawned more often: nether force patch (freq bonus 5) The monster species that spawned more often: Z9Q._cH^MjIng'|S4M~Jf~;Nb (freq bonus 4) The monster species that spawned more often: overcoat lapsing champy retrograde (freq bonus 12) The monster species that spawned more often: wereflyfish (freq bonus 8) The monster species that spawned more often: old novice ghost (freq bonus 9) The monster species that spawned more often: Josefine (freq bonus 24) The monster species that spawned more often: mind force fungus (freq bonus 8) The monster species that spawned more often: electric elemental (freq bonus 8) The monster species that spawned more often: mysterious lady (freq bonus 12) The monster species that spawned more often: impalpable bedim pinioning (freq bonus 15) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: glass crasher The monster species that never randomly spawned: aggravator The monster species that never randomly spawned: weregremlin The monster species that never randomly spawned: alpinist stardust The monster species that never randomly spawned: psychic dragon The monster species that never randomly spawned: unknowable clift The monster species that never randomly spawned: thank pompeii medicative The monster species that never randomly spawned: black force patch The monster species that never randomly spawned: cockcrow jibingly The monster species that never randomly spawned: lightning point The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 39) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 16) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 18) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 16) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 10) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 2) Trap randomization happened for 1 in 249 traps Next attribute increase check would have come at turn 942 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (279) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (visored helmet) * skullcap (narrow helmet) * flack helmet (water-pipe helmet) * crystal helm (formula one helmet) * mining helm (hacker helmet) * field helm (deformed helmet) * helm of safeguard (filtered helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (occultism gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (plateau boots) * boots of safeguard (lolita boots) Scrolls * scroll of extra healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) * scroll of greater mana restoration (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.