Leeroy, lawful male bastard Fencer $.. @@. ... [Leeroy the Alcor] St12 Dx11 Co8 In6 Wi4 Ch12 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: infravision You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 215 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 172 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 71% Ring drop chance was reduced to 58% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 53% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: form VIII (Wedi) The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: body spells (turn 7) The following skill became untrainable if you tried to train it too early: club (turn 700) The following skill became untrainable after a while: boomerang (turn 36349) The following skill couldn't be trained before a certain turn number is reached: whip (turn 65923) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41010 Monster spawn increase reached its maximum at turn 125902 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 603612 The monster class that cannot be genocided was vortex The monster class that was spawned more often: vampire (freq bonus 5) The monster species that spawned more often: exeggutor (freq bonus 66) The monster species that spawned more often: Antonia's leather pump (freq bonus 12) The monster species that spawned more often: contaminated ant (freq bonus 24) The monster species that spawned more often: summoning spirit (freq bonus 84) The monster species that spawned more often: mummified priest (freq bonus 42) The monster species that spawned more often: nightly mushroom (freq bonus 8) The monster species that spawned more often: voltaic glimmer (freq bonus 96) The monster species that spawned more often: asgardian (freq bonus 12) The monster species that spawned more often: hitec force patch (freq bonus 14) The monster species that spawned more often: glass golem (freq bonus 42) The monster species that spawned more often: giant armor trove (freq bonus 48) The monster species that spawned more often: Thorwald (freq bonus 18) The monster species that spawned more often: cowardly lady (freq bonus 14) The monster species that spawned more often: mentality southeast foreside materializing (freq bonus 12) The monster species that spawned more often: seaside advert (freq bonus 24) The monster species that spawned more often: toxic growth (freq bonus 48) The monster species that spawned more often: winged nightmare (freq bonus 7) The monster species that spawned more often: Coure (freq bonus 24) The monster species that spawned more often: tyrannosaurus rex (freq bonus 14) The monster species that spawned more often: Officer Julia (freq bonus 16) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 8) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster species that never randomly spawned: irrupted pun The monster species that never randomly spawned: disembarkation playwright The monster species that never randomly spawned: first german television The monster species that never randomly spawned: excretory extricable filaree The monster species that never randomly spawned: scorpion brown The monster species that never randomly spawned: Fanny's lovely winter boot The monster species that never randomly spawned: very annoying fish The monster species that never randomly spawned: bathing cap wearer The monster species that never randomly spawned: red weed The monster species that never randomly spawned: hepton The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 7) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 3) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 11) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 22) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 3) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 9) Trap randomization happened for 1 in 296 traps Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having jumping (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (567) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (knowledgeable helmet) * skullcap (covered helmet) * flack helmet (visored helmet) * crystal helm (cone-shaped helmet) * mining helm (weeping helmet) * field helm (bluy helmet) * helm of safeguard (grimace helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (grey-shaded gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (plateau boots) * boots of safeguard (fin boots) Scrolls * scroll of extra healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) * scroll of greater mana restoration (BREAKPOINT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.