Leeroy, lawful male bastard Fencer --+-- |@@.| ....| |.... ----- [Leeroy the Alcor] St16 Dx11 Co11 In16 Wi7 Ch4 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: fear resistance You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 34 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 83% Armor drop chance was reduced to 78% Food drop chance was reduced to 63% Monster death drops spawned with only 85% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: polearms (turn 18) The following skill became untrainable if you tried to train it too early: bow (turn 168) The following skill became untrainable after a while: martial arts (turn 48789) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 34052) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 80488 Monster spawn increase reached its maximum at turn 174632 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1271335 The monster class that cannot be genocided was trove The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: egyptian pharao (freq bonus 16) The monster species that spawned more often: zap golem (freq bonus 12) The monster species that spawned more often: ogre mage (freq bonus 6) The monster species that spawned more often: ventilated stingray catechized (freq bonus 7) The monster species that spawned more often: original japanese lord (freq bonus 18) The monster species that spawned more often: organized hc thief (freq bonus 44) The monster species that spawned more often: arcane externalism (freq bonus 8) The monster species that spawned more often: ceti eel (freq bonus 90) The monster species that spawned more often: death sphere (freq bonus 6) The monster species that spawned more often: few accelerator monodic (freq bonus 5) The monster species that spawned more often: Till (freq bonus 10) The monster species that spawned more often: tin man (freq bonus 30) The monster species that spawned more often: reversionist sputter principal (freq bonus 6) The monster species that spawned more often: forest ogre (freq bonus 27) The monster species that spawned more often: twitcher (freq bonus 60) The monster species that spawned more often: super trapdoor spider (freq bonus 20) The monster species that spawned more often: bright laser (freq bonus 6) The monster species that spawned more often: sylph zombie (freq bonus 54) The monster species that spawned more often: Jane's dancing shoe (freq bonus 20) The monster species that spawned more often: Elke's sneaker (freq bonus 18) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster species that never randomly spawned: iron duck The monster species that never randomly spawned: nalfeshnee The monster species that never randomly spawned: cryptographic loser The monster species that never randomly spawned: continent centaur The monster species that never randomly spawned: pegachuck The monster species that never randomly spawned: Pale Night The monster species that never randomly spawned: paunch appositive The monster species that never randomly spawned: byakhee, the star-steeds The monster species that never randomly spawned: fragmentation grenade The monster species that never randomly spawned: ill fungus The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 4) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 25) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 3) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 11) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 14) Trap randomization happened for 1 in 190 traps Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (58) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (tight helmet) * skullcap (inkcoat helmet) * flack helmet (arduous helmet) * crystal helm (orange visored helmet) * mining helm (poor helmet) * field helm (space helmet) * helm of safeguard (deformed helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (lead gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (velcro sandals) * boots of safeguard (stroking boots) Scrolls * scroll of extra healing (EDUCATION WHATS THAT) * scroll of greater mana restoration (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.