Leeroy, lawful male bastard Fencer -------------- .............| |............| .....¯.......| |............| |.....@@.....| - ---|-------- [Leeroy the Alcor] St18 Dx11 Co13 In7 Wi5 Ch8 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # wedged little-girl sandal named Priced Bauble - This is a weapon. Color: white. Material: stone. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's a wedge-heeled sandal. Whacking it over the head of an enemy might deal a bit of damage. It uses the hammer skill. It can be applied to bash iron bars. This is not a real artifact, and therefore it doesn't actually do anything special. You don't know any spells right now. pair of wedge sandals - This is a piece of armor. Color: white. Material: stone. Appearance: heeled sandals. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). A lovely pair of high-heeled women's sandals that provides no protection but looks pretty. You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: infravision You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 176 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 34 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 96% Armor drop chance was reduced to 72% Tool drop chance was reduced to 75% Food drop chance was reduced to 55% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: chaos spells (turn 14) The following skill became untrainable if you tried to train it too early: paddle (turn 600) The following skill became untrainable after a while: elemental spells (turn 25624) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 34332) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37427 Monster spawn increase reached its maximum at turn 138146 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 266035 The monster class that cannot be genocided was jelly The monster class that was spawned more often: snake (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: wrapt dignity neutrality (freq bonus 12) The monster species that spawned more often: water patch (freq bonus 6) The monster species that spawned more often: Santa Claus (freq bonus 2) The monster species that spawned more often: stalking coyote (freq bonus 3) The monster species that spawned more often: Bundly Ann (freq bonus 24) The monster species that spawned more often: Officer Kriminologist (freq bonus 15) The monster species that spawned more often: pedigree slutton (freq bonus 6) The monster species that spawned more often: healing trove (freq bonus 4) The monster species that spawned more often: wombat (freq bonus 12) The monster species that spawned more often: big gray unicorn (freq bonus 12) The monster species that spawned more often: jora hawk (freq bonus 8) The monster species that spawned more often: elder magic dragon (freq bonus 24) The monster species that spawned more often: orange ego jelly (freq bonus 6) The monster species that spawned more often: ice bird (freq bonus 48) The monster species that spawned more often: wretched defiler (freq bonus 12) The monster species that spawned more often: filthy long hair guy (freq bonus 16) The monster species that spawned more often: dancing candle flame (freq bonus 16) The monster species that spawned more often: fetish shaman (freq bonus 6) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 48) The monster species that spawned more often: agent black force patch (freq bonus 12) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster trait that was more common: monsters that can tunnel (freq bonus 8) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster species that never randomly spawned: chaotic spider The monster species that never randomly spawned: definite bladder The monster species that never randomly spawned: pink sentai The monster species that never randomly spawned: grinding deity The monster species that never randomly spawned: lizard The monster species that never randomly spawned: variag raider The monster species that never randomly spawned: little corpse The monster species that never randomly spawned: brown naga hatchling The monster species that never randomly spawned: pain train The monster species that never randomly spawned: sloppy stalk The monster class that always generated with extra speed: cat or other feline The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 5) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 79) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 24) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 4) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 9) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 10) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 5) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 925 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (582) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (middle-earth helmet) * skullcap (deformed helmet) * flack helmet (scuba helmet) * crystal helm (spired helmet) * mining helm (crazy helmet) * field helm (padded helmet) * helm of safeguard (fish bowl) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (slippery gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (roman sandals) * boots of safeguard (snow boots) Scrolls * scroll of extra healing (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) * scroll of greater mana restoration (WET WITH WATER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.