Leeroy, lawful male bastard Fencer ---------- |........| ....{....| |...@....| |..@.....| -+-------- [Leeroy the Alcor] St7 Dx16 Co10 In7 Wi5 Ch5 FenBasMalLaw Dlvl:1 $1501 HP12(12) Pw15(15) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. bag - This is a tool. Color: brown. Material: unknown. Appearance: bag. Most tools can be applied for an effect; some are also useful when wielded. Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to use or apply? [g or ?*] # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: hallu party You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 45 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 43% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 81% Tool drop chance was reduced to 32% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) The following skill became untrainable if you tried to train it too early: techniques (turn 15841) The following skill became untrainable after a while: martial arts (turn 46708) The following skill couldn't be trained before a certain turn number is reached: saber (turn 52456) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26007 Monster spawn increase reached its maximum at turn 141965 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1676814 The monster class that cannot be genocided was major demon The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: sewer rat (freq bonus 18) The monster species that spawned more often: tyrannosaurus rex (freq bonus 48) The monster species that spawned more often: dark light (freq bonus 12) The monster species that spawned more often: chess master (freq bonus 3) The monster species that spawned more often: mist wolf (freq bonus 30) The monster species that spawned more often: real colony (freq bonus 6) The monster species that spawned more often: insuring beakier (freq bonus 20) The monster species that spawned more often: haunted tiger (freq bonus 16) The monster species that spawned more often: rehydration injunction (freq bonus 8) The monster species that spawned more often: sensei colony lichen (freq bonus 6) The monster species that spawned more often: flame giant (freq bonus 12) The monster species that spawned more often: afrit (freq bonus 15) The monster species that spawned more often: polyclinic conning (freq bonus 15) The monster species that spawned more often: banished potatoes (freq bonus 6) The monster species that spawned more often: ultimate mimic (freq bonus 6) The monster species that spawned more often: Kop Kommissioner (freq bonus 48) The monster species that spawned more often: bad fungus (freq bonus 5) The monster species that spawned more often: glib vortex (freq bonus 24) The monster species that spawned more often: semiformal stooling (freq bonus 18) The monster species that spawned more often: filament tented (freq bonus 8) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 7) The monster trait that was more common: monsters with a thick skin (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 8) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster species that never randomly spawned: rust penetrator The monster species that never randomly spawned: trainer of which there is only one The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: magical disenchanter The monster species that never randomly spawned: snuffling ibex The monster species that never randomly spawned: sue growth The monster species that never randomly spawned: terchet force patch The monster species that never randomly spawned: rancid jelly The monster species that never randomly spawned: onix The monster species that never randomly spawned: watch kop The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 33) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 4) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 12) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 12) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 96) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 4) Trap randomization happened for 1 in 149 traps Next attribute increase check would have come at turn 998 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (219) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (full helmet) * skullcap (echo helmet) * flack helmet (arduous helmet) * crystal helm (covered helmet) * mining helm (golden helmet) * field helm (dark helmet) * helm of safeguard (meso helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (shitty gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (sexy heels) * boots of safeguard (castlevania boots) Scrolls * scroll of extra healing (WALKING LUNACY) * scroll of greater mana restoration (SUDDENLY THE DUNGEON COLLAPSES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.