Leeroy, lawful male bastard Fencer ------+- -- ..........| |.......# |.@.......| |..@......| |........#| ---------- [Leeroy the Alcor] St9 Dx8 Co9 In8 Wi7 Ch8 FenBasMalLaw Dlvl:1 $1500 HP12(12) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: see invisible You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 88% Armor drop chance was reduced to 52% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: axe (turn 34) The following skill became untrainable if you tried to train it too early: axe (turn 1681) The following skill became untrainable after a while: dart (turn 31670) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 89101) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28761 Monster spawn increase reached its maximum at turn 122477 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3307248 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: pudding or ooze (freq bonus 8) The monster species that spawned more often: karmic growth (freq bonus 90) The monster species that spawned more often: time colony (freq bonus 30) The monster species that spawned more often: refunding pathetic (freq bonus 13) The monster species that spawned more often: tetanized dharmic (freq bonus 42) The monster species that spawned more often: albino stalk (freq bonus 20) The monster species that spawned more often: cave ape (freq bonus 60) The monster species that spawned more often: tu-tara backup soldier (freq bonus 33) The monster species that spawned more often: invisible CC (freq bonus 24) The monster species that spawned more often: apocalypse (freq bonus 10) The monster species that spawned more often: supreme orc warlord (freq bonus 9) The monster species that spawned more often: resin troll (freq bonus 48) The monster species that spawned more often: shifting sand barrier (freq bonus 10) The monster species that spawned more often: puma (freq bonus 36) The monster species that spawned more often: evilpatch disintegrator (freq bonus 40) The monster species that spawned more often: hunting horror (freq bonus 28) The monster species that spawned more often: pesky undead devilfish (freq bonus 54) The monster species that spawned more often: giant polar bear (freq bonus 90) The monster species that spawned more often: deducted ballyhooing (freq bonus 30) The monster species that spawned more often: memory corruption (freq bonus 18) The monster species that spawned more often: energy witch (freq bonus 40) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 10) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 5) The monster species that never randomly spawned: large newt The monster species that never randomly spawned: 3.|K2A#M{ The monster species that never randomly spawned: assassin bug The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: psycho nymph The monster species that never randomly spawned: magic bulb The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: Almuth's cuddly-soft sneaker The monster species that never randomly spawned: sacristy antipoverty airing teletypewriter The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 58) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 129) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 53) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 15) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 45) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 11) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 2) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 25) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 35) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 4) Trap randomization happened for 1 in 998 traps Next attribute increase check would have come at turn 1300 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (413) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (wide conical hat) * skullcap (red helmet) * flack helmet (scuba helmet) * crystal helm (organic helmet) * mining helm (basin helmet) * field helm (secret helmet) * helm of safeguard (formula one helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (inka gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (radiant heels) * boots of safeguard (torn boots) Scrolls * scroll of extra healing (FUCCHACK ASCII PORN GAME) * scroll of greater mana restoration (STAT IS WILD CHANGELY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.