Leeroy, lawful male bastard Fencer ------- |..@@.# |......# +.......r --------- [Leeroy the Alcor] St10 Dx15 Co12 In8 Wi13 Ch6 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 33 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 31% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 90% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: body spells (turn 8) The following skill became untrainable if you tried to train it too early: attack spells (turn 1032) The following skill became untrainable after a while: shield (turn 25473) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 41650) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44992 Monster spawn increase reached its maximum at turn 204366 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1637349 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: unlocated demagogic (freq bonus 42) The monster species that spawned more often: speedster spirit (freq bonus 3) The monster species that spawned more often: Michaela (freq bonus 24) The monster species that spawned more often: gain floored (freq bonus 10) The monster species that spawned more often: evil patch vortex (freq bonus 4) The monster species that spawned more often: towing peneplain (freq bonus 3) The monster species that spawned more often: spellstealer (freq bonus 3) The monster species that spawned more often: disco bouncer (freq bonus 12) The monster species that spawned more often: wereworm (freq bonus 18) The monster species that spawned more often: Astaroth (freq bonus 12) The monster species that spawned more often: radioactive gnoll (freq bonus 8) The monster species that spawned more often: cave creeper (freq bonus 42) The monster species that spawned more often: scratch trove (freq bonus 4) The monster species that spawned more often: hail master (freq bonus 10) The monster species that spawned more often: hungry dead (freq bonus 30) The monster species that spawned more often: japanese wolf (freq bonus 3) The monster species that spawned more often: idem weeny (freq bonus 8) The monster species that spawned more often: undirected clannishly inescapable axing (freq bonus 8) The monster species that spawned more often: Charlotte (freq bonus 24) The monster species that spawned more often: coach virginity (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: sea spirit The monster species that never randomly spawned: mazier reviver The monster species that never randomly spawned: mountain springy The monster species that never randomly spawned: golden colony The monster species that never randomly spawned: superior angler The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: chiller satiety botticelli stowable zeroing The monster species that never randomly spawned: Tuxedo Mask The monster species that never randomly spawned: nih sephirah The monster species that never randomly spawned: cat zombie The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 199) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 3) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 20) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 2) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 10) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 3) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 5) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 1) Trap randomization happened for 1 in 568 traps Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1048) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (masked helmet) * skullcap (gray helmet) * flack helmet (chain-aventailed helmet) * crystal helm (black helmet) * mining helm (visored helmet) * field helm (horned helmet) * helm of safeguard (thinking helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (polnish gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (profiled boots) * boots of safeguard (balanced boots) Scrolls * scroll of extra healing (NV4 DISP DLL BSOD) * scroll of greater mana restoration (2018 SLEX WORLD CHAMPION IS TARIRU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.