Leeroy, lawful male bastard Fencer -------- |.@....| |.@....| |......| |......| |......| ......| -------- [Leeroy the Alcor] St13 Dx15 Co9 In9 Wi9 Ch9 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 84% chance Musable item generation frequency had a negative bias of 14% Wand drop chance was reduced to 85% Potion drop chance was reduced to 72% Armor drop chance was reduced to 95% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: high heels (turn 21) The following skill became untrainable if you tried to train it too early: missile weapons (turn 275) The following skill became untrainable after a while: matter spells (turn 49056) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 27507) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71575 Monster spawn increase reached its maximum at turn 144765 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 610151 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: nabassu (freq bonus 30) The monster species that spawned more often: white midge (freq bonus 14) The monster species that spawned more often: contamination force patch (freq bonus 120) The monster species that spawned more often: snow woman (freq bonus 72) The monster species that spawned more often: disjoined magnesium beeswax (freq bonus 15) The monster species that spawned more often: insane red jack (freq bonus 6) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 10) The monster species that spawned more often: Shiere (freq bonus 16) The monster species that spawned more often: sacristy antipoverty airing teletypewriter (freq bonus 18) The monster species that spawned more often: adjure thrummy (freq bonus 24) The monster species that spawned more often: sun dragon (freq bonus 10) The monster species that spawned more often: zombie dragon (freq bonus 28) The monster species that spawned more often: SS trooper (freq bonus 48) The monster species that spawned more often: colluded patch (freq bonus 48) The monster species that spawned more often: pale phalanx (freq bonus 5) The monster species that spawned more often: illusionary soldier (freq bonus 14) The monster species that spawned more often: pink frog (freq bonus 32) The monster species that spawned more often: windscreen rubber (freq bonus 15) The monster species that spawned more often: static mimic (freq bonus 24) The monster species that spawned more often: vampiric colony (freq bonus 54) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 5) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: overpayment attesting The monster species that never randomly spawned: spinner spore The monster species that never randomly spawned: greasiest office hypo The monster species that never randomly spawned: Lisa's block-heeled combat boot The monster species that never randomly spawned: psi boomer The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: bright cyan missingno The monster species that never randomly spawned: p,cW?7n'p) The monster species that never randomly spawned: mithril golem The monster species that never randomly spawned: blue laser The monster class that more likely to generate with musable stuff: unicorn or horse The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 15) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 86) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 2) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 86) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 6) Trap randomization happened for 1 in 511 traps Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (384) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (netradiation helmet) * skullcap (round helmet) * flack helmet (radiant helmet) * crystal helm (crazy helmet) * mining helm (deformed helmet) * field helm (water-pipe helmet) * helm of safeguard (green bowel) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (inka gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (wedge boots) * boots of safeguard (castlevania boots) Scrolls * scroll of extra healing (OPGELEVELT) * scroll of greater mana restoration (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.