Leeroy, lawful male bastard Fencer ----------- ..........| |.........| |.........| |.......@.| ........@.. ----------- [Leeroy the Alcor] St15 Dx18 Co12 In9 Wi14 Ch6 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 101 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 60% Tool drop chance was reduced to 90% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: healing spells (turn 14) The following skill became untrainable if you tried to train it too early: searching (turn 96) The following skill became untrainable after a while: techniques (turn 31703) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 32481) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 85145 Monster spawn increase reached its maximum at turn 211889 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 363285 The monster class that cannot be genocided was gnome The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: recompensable scruffy johnnie (freq bonus 15) The monster species that spawned more often: purple snake (freq bonus 44) The monster species that spawned more often: wumpus (freq bonus 30) The monster species that spawned more often: privatizing contraception (freq bonus 5) The monster species that spawned more often: hatchetlike maundy (freq bonus 24) The monster species that spawned more often: absent warp fungus (freq bonus 24) The monster species that spawned more often: gargantuan rat (freq bonus 12) The monster species that spawned more often: sst light (freq bonus 24) The monster species that spawned more often: cerulean mushroom (freq bonus 10) The monster species that spawned more often: stonecutting water elemental (freq bonus 15) The monster species that spawned more often: barrow wight (freq bonus 28) The monster species that spawned more often: rock lobster (freq bonus 18) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 10) The monster species that spawned more often: agent black colony (freq bonus 12) The monster species that spawned more often: ghoul mage (freq bonus 7) The monster species that spawned more often: hepton (freq bonus 32) The monster species that spawned more often: flying Woodland-elf (freq bonus 16) The monster species that spawned more often: death quasit (freq bonus 15) The monster species that spawned more often: headless brute (freq bonus 28) The monster species that spawned more often: pyrochuck (freq bonus 20) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster species that never randomly spawned: drydrip warp fungus The monster species that never randomly spawned: executrix archaeologically hollowware leprose The monster species that never randomly spawned: punisher The monster species that never randomly spawned: gnome mage The monster species that never randomly spawned: annoying leprechaun The monster species that never randomly spawned: tengu The monster species that never randomly spawned: isocline fail The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: dao elemental The monster species that never randomly spawned: nondescript stalk The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 18) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 69) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 8) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 3) Trap randomization happened for 1 in 813 traps Trap difficulty was increased by 43 Next attribute increase check would have come at turn 914 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer stone (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (anti-government helmet) * skullcap (dark helmet) * flack helmet (steel helmet) * crystal helm (long-hair helmet) * mining helm (great helmet) * field helm (RNG helmet) * helm of safeguard (green bowel) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (slaying gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (tightly fitting boots) * boots of safeguard (heavy boots) Scrolls * scroll of extra healing (ARE YOU HAVING FUN YET) * scroll of greater mana restoration (HELLO WORLD IM AWESOME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.