Leeroy, lawful male bastard Fighter --------------- |.............| |..{..........| |.............| |...@.$.......| +..f..........| |.............| |.............| +.............| |.......------- |.......| --------- [Leeroy the Mercury] St18/03 Dx16 Co14 In4 Wi6 Ch6 FigBasMalLaw Dlvl:1 $0 HP13(13) Pw4(4) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: shock resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 98% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 52% Implant drop chance was reduced to 93% Potion drop chance was reduced to 67% Armor drop chance was reduced to 94% Tool drop chance was reduced to 63% Food drop chance was reduced to 89% Monster death drops spawned with only 85% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: form II (Makashi) The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 14) The following skill became untrainable if you tried to train it too early: sexy flats (turn 100) The following skill became untrainable after a while: bow (turn 58033) The following skill couldn't be trained before a certain turn number is reached: riding (turn 38766) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18137 Monster spawn increase reached its maximum at turn 187894 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3715888 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: piercer (freq bonus 6) The monster species that spawned more often: trickster candidate (freq bonus 18) The monster species that spawned more often: platinum patch (freq bonus 27) The monster species that spawned more often: death spectre (freq bonus 40) The monster species that spawned more often: troll giant (freq bonus 16) The monster species that spawned more often: milkman wreathing nailset imbed (freq bonus 18) The monster species that spawned more often: greener spirit (freq bonus 18) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 16) The monster species that spawned more often: minor mind flayer (freq bonus 28) The monster species that spawned more often: Infested Noviere (freq bonus 18) The monster species that spawned more often: villithid (freq bonus 14) The monster species that spawned more often: rng horror (freq bonus 28) The monster species that spawned more often: hole spider (freq bonus 30) The monster species that spawned more often: secreting remain (freq bonus 40) The monster species that spawned more often: cat (freq bonus 36) The monster species that spawned more often: drabbed draggled (freq bonus 7) The monster species that spawned more often: Jutta flax (freq bonus 9) The monster species that spawned more often: hot fascicle (freq bonus 11) The monster species that spawned more often: artistic kaleidoscope intertangling residentially (freq bonus 8) The monster species that spawned more often: gnome mystic (freq bonus 13) The monster species that spawned more often: cutpurse (freq bonus 28) The monster trait that was more common: monsters that can teleport (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster species that never randomly spawned: graduate The monster species that never randomly spawned: oversubtlety chatter housemaster indelicacy unbailable anaesthetize The monster species that never randomly spawned: tinwork burglarproof palliatively cumulatively The monster species that never randomly spawned: tiny lurker The monster species that never randomly spawned: frost spider The monster species that never randomly spawned: debilitate reducible unary intervarsity The monster species that never randomly spawned: insanity vortex The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: homosexual emplaning The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 29) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 19) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 19) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 5) Trap randomization happened for 1 in 576 traps Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (524) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (guzzle helmet) * skullcap (radiant helmet) * flack helmet (organic helmet) * crystal helm (engraved helmet) * mining helm (kitchen hat) * field helm (winged helmet) * helm of safeguard (mechanical helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (english gloves) * commander gloves (brand-new gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (rainbow boots) * boots of safeguard (jade boots) Scrolls * scroll of extra healing (PONUS MOSTAS) * scroll of greater mana restoration (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.