Leeroy, lawful male bastard Fencer -- ------ .> |..... |@.j.| .@..j| --.--- [Leeroy the Alcor] St6 Dx8 Co9 In3 Wi8 Ch7 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: discount action You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 153 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 98% Ring drop chance was reduced to 87% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 26% Armor drop chance was reduced to 87% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: high heels (turn 18) The following skill became untrainable if you tried to train it too early: attack spells (turn 156) The following skill became untrainable after a while: dagger (turn 60044) The following skill couldn't be trained before a certain turn number is reached: searching (turn 49171) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42116 Monster spawn increase reached its maximum at turn 206812 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1359235 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: two-winged shape (freq bonus 9) The monster species that spawned more often: undead librarian (freq bonus 24) The monster species that spawned more often: lilac stalk (freq bonus 36) The monster species that spawned more often: yellow fungus (freq bonus 8) The monster species that spawned more often: slime warp fungus (freq bonus 3) The monster species that spawned more often: inertia stalk (freq bonus 6) The monster species that spawned more often: whatnot scalesmen (freq bonus 7) The monster species that spawned more often: mamono (freq bonus 24) The monster species that spawned more often: cardiologist rosarium (freq bonus 8) The monster species that spawned more often: adanrog (freq bonus 4) The monster species that spawned more often: black patch (freq bonus 5) The monster species that spawned more often: shimmering patch (freq bonus 4) The monster species that spawned more often: serpopard (freq bonus 6) The monster species that spawned more often: terrible jermlaine (freq bonus 48) The monster species that spawned more often: pleasing fungus (freq bonus 24) The monster species that spawned more often: bewitched turret (freq bonus 36) The monster species that spawned more often: tomb scorpion (freq bonus 10) The monster species that spawned more often: master nalfeshnee (freq bonus 4) The monster species that spawned more often: package rat (freq bonus 8) The monster species that spawned more often: panic (freq bonus 14) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster species that never randomly spawned: voodoo fetish The monster species that never randomly spawned: dazzling ripper The monster species that never randomly spawned: dream force fungus The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: mummified soldier The monster species that never randomly spawned: pakistani eroticizing The monster species that never randomly spawned: magnetic mushroom The monster species that never randomly spawned: amorphous warp patch The monster species that never randomly spawned: orange colony The monster species that never randomly spawned: remonetization childbearing The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 163) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 19) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 109) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 9) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 5) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 2) Trap randomization happened for 1 in 342 traps Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (rural helmet) * skullcap (winged helmet) * flack helmet (echo helmet) * crystal helm (eternal helmet) * mining helm (dream helmet) * field helm (engraved helmet) * helm of safeguard (round helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (lead gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (korean sandals) * boots of safeguard (heroine mocassins) Scrolls * scroll of extra healing (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.