Leeroy, lawful male albae Otaku -------------- |.....@V.....| |............| |............| |............+ -------------- [Leeroy the Heyaduo] St10 Dx8 Co8 In17 Wi10 Ch7 OtaAlbMalLaw Dlvl:1 $145 HP23(23) Pw25(25) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (3x) You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - an uncursed tamago {0} d - 7 uncursed carrots {0} e - 7 uncursed umas {0} f - 2 uncursed gunyoki {0} g - an uncursed nin'niku {0} h - 5 uncursed slime molds {0} Scrolls l - an uncursed scroll of wonder {0} m - an uncursed scroll of enchant armor {0} n - an uncursed scroll of enchant weapon {0} o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Potions i - an uncursed potion of blindness {0} j - a blessed finalized potion of levitation {0} k - an uncursed potion of water {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 87% Ring drop chance was reduced to 81% Wand drop chance was reduced to 96% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 88% Tool drop chance was reduced to 81% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 30) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1290) The following skill became untrainable after a while: general combat (turn 38282) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 55403) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43388 Monster spawn increase reached its maximum at turn 178088 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1726106 The monster class that cannot be genocided was trove The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: tanker golem (freq bonus 4) The monster species that spawned more often: akkad (freq bonus 9) The monster species that spawned more often: surlier battler ahorse (freq bonus 30) The monster species that spawned more often: human monkey (freq bonus 12) The monster species that spawned more often: cutter ogre (freq bonus 40) The monster species that spawned more often: giga wraith (freq bonus 6) The monster species that spawned more often: Shield Archon (freq bonus 12) The monster species that spawned more often: morgulrog (freq bonus 15) The monster species that spawned more often: yellow faerie (freq bonus 8) The monster species that spawned more often: Nina's clunky heel boot (freq bonus 6) The monster species that spawned more often: antecede polling reinvestigated (freq bonus 4) The monster species that spawned more often: Grund the Orc King (freq bonus 16) The monster species that spawned more often: galoshes gal (freq bonus 10) The monster species that spawned more often: turkish woman (freq bonus 10) The monster species that spawned more often: colluded patch (freq bonus 18) The monster species that spawned more often: master owlbear (freq bonus 12) The monster species that spawned more often: banisher teacher (freq bonus 12) The monster species that spawned more often: mirror turret (freq bonus 12) The monster species that spawned more often: leading mosquito (freq bonus 10) The monster species that spawned more often: porter block spore (freq bonus 8) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 5) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster species that never randomly spawned: traitor The monster species that never randomly spawned: unhinged guerrilla The monster species that never randomly spawned: machievallian moss The monster species that never randomly spawned: josh kamaaina fencer The monster species that never randomly spawned: land spider The monster species that never randomly spawned: real ethereal hound The monster species that never randomly spawned: runoff fungus The monster species that never randomly spawned: thematic earth elemental The monster species that never randomly spawned: red light The monster species that never randomly spawned: flame mage The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 13) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 26) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 4) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 9) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 50) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 1) Trap randomization happened for 1 in 610 traps Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (94) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of wonder (MY NAME IS MISTER SIR) scroll of enchant armor (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of enchant weapon (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of healing (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of mana (AFKPU ZEJOTYDIN) scroll of phase door (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of standard id (ARGA NECROMUTATION GDA) scroll of cure (SUN STOP STATUS) * scroll of extra healing (SLEXUALLY TRANSMITTED DISEASE 2016) * scroll of greater mana restoration (JUYED AWK YACC) Potions potion of blindness (blue flag) potion of levitation (hallowed) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.