Leeroy, lawful male albae Electric Mage ------.- |....{.| |....@.+ |.....d| +......| -------- [Leeroy the Charger] St7 Dx17 Co19 In16 Wi7 Ch7 EleAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of mass murder {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (6:2) {0} i - a blessed spellbook of lightning (0:2) {0} Potions d - an uncursed finalized potion of see invisible {0} Rings g - an uncursed ring of shock resistance {0} Wands f - an uncursed wand of lightning (0:5) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: flying Wand identification only worked 3 times out of 13 Gem identification only worked 100 times out of 165 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 76% Wand drop chance was reduced to 97% Implant drop chance was reduced to 94% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 79% Tool drop chance was reduced to 85% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 12% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: body spells (turn 156) The following skill became untrainable if you tried to train it too early: occult spells (turn 1120) The following skill became untrainable after a while: chaos spells (turn 38411) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 38402) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49338 Monster spawn increase reached its maximum at turn 221118 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 665448 The monster class that cannot be genocided was elemental The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: great unclean one (freq bonus 18) The monster species that spawned more often: teal naga (freq bonus 18) The monster species that spawned more often: hill cube (freq bonus 24) The monster species that spawned more often: Marius (freq bonus 8) The monster species that spawned more often: Avorial (freq bonus 144) The monster species that spawned more often: deep gnome thief (freq bonus 4) The monster species that spawned more often: Grandmaster Archon (freq bonus 16) The monster species that spawned more often: refitting egypt minuet (freq bonus 12) The monster species that spawned more often: master black dragon (freq bonus 8) The monster species that spawned more often: Raini (freq bonus 24) The monster species that spawned more often: secluded patch (freq bonus 8) The monster species that spawned more often: devious bastard (freq bonus 5) The monster species that spawned more often: wereprostituteshoe (freq bonus 16) The monster species that spawned more often: undead unbeliever (freq bonus 11) The monster species that spawned more often: psychic force fungus (freq bonus 30) The monster species that spawned more often: runoff spore (freq bonus 12) The monster species that spawned more often: jiggly detonate (freq bonus 30) The monster species that spawned more often: lava muzzle (freq bonus 6) The monster species that spawned more often: palpitation dizzily (freq bonus 24) The monster species that spawned more often: aggravator cat (freq bonus 8) The monster trait that was more common: monsters that count as dwarf (freq bonus 8) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster species that never randomly spawned: old regiment teacher The monster species that never randomly spawned: dark elven mage The monster species that never randomly spawned: nightcrawler The monster species that never randomly spawned: techno fungus The monster species that never randomly spawned: pale colony The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: elder kraken The monster species that never randomly spawned: chinese woman The monster species that never randomly spawned: crocodile The monster species that never randomly spawned: hobbit groupleader The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 19) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 17) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 177) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 9) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 12) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 32) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 3) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 88) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 6) Trap randomization happened for 1 in 792 traps Next attribute increase check would have come at turn 452 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of mass murder (ELF FIND HONEY SOMEWHERE) scroll of healing (VALKYRIE DIMENSION) scroll of mana (LONG YU DE LILIANG) scroll of phase door (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of standard id (CHOP CHOP MASTA ONION) scroll of cure (VENZAR BORGAVVE) * scroll of extra healing (FALLOUT 4 IS DUMBED DOWN) * scroll of greater mana restoration (DAIYEN FOOELS) Spellbooks spellbook of shocking sphere (copied) spellbook of lightning (sky blue) Potions potion of see invisible (brilliant blue) Rings ring of shock resistance (silk) Wands wand of lightning (circular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.