Leeroy, lawful male albae Bloodseeker ------------- |...........| .......V....| |.......@...| |...........| |...........| ------------- [Leeroy the Battlefield Newbie] St17 Dx17 Co17 In5 Wi3 Ch6 BloAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (2x) You don't know any spells right now. Pick an object. @ a human or elf or you (albae bloodseeker called Leeroy) Accessing Pokedex entry for bloodseeker... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - drains life levels Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed finalized scroll of teleportation {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands c - a ! uncursed wand of fire (0:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: discount action You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Book drop chance was reduced to 99% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 67% Wand drop chance was reduced to 82% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 63% Tool drop chance was reduced to 85% Food drop chance was reduced to 98% Monster death drops spawned with only 79% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 21) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 498) The following skill became untrainable after a while: body spells (turn 79546) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 15034) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20531 Monster spawn increase reached its maximum at turn 127130 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2461640 The monster class that cannot be genocided was piercer The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: confusion monster (freq bonus 84) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 15) The monster species that spawned more often: chagrining moppet haltering imminently (freq bonus 6) The monster species that spawned more often: banana peel golem (freq bonus 36) The monster species that spawned more often: flozen spirit (freq bonus 8) The monster species that spawned more often: famed hoydening permissively (freq bonus 6) The monster species that spawned more often: luck flayer (freq bonus 12) The monster species that spawned more often: Nina's clunky heel boot (freq bonus 24) The monster species that spawned more often: leprechaun chairman (freq bonus 12) The monster species that spawned more often: Hairbeard (freq bonus 12) The monster species that spawned more often: moistful ratted (freq bonus 20) The monster species that spawned more often: very nice girl (freq bonus 5) The monster species that spawned more often: false error (freq bonus 12) The monster species that spawned more often: petty slut with syphilis (freq bonus 24) The monster species that spawned more often: pustulent force fungus (freq bonus 12) The monster species that spawned more often: Undead Kaptain (freq bonus 28) The monster species that spawned more often: hepatize stowaway (freq bonus 12) The monster species that spawned more often: teal stalk (freq bonus 8) The monster species that spawned more often: foozle anchor (freq bonus 9) The monster species that spawned more often: undead altmer (freq bonus 10) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 6) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster species that never randomly spawned: slime vortex The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: on the matte The monster species that never randomly spawned: Smaug the ADOM Hurthling The monster species that never randomly spawned: The percenti casts percenti! The monster species that never randomly spawned: shadow troll The monster species that never randomly spawned: bright blue fungus The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: unlocated demagogic The monster species that never randomly spawned: orc The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 66) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 17) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 22) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 18) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 11) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 11) Trap randomization happened for 1 in 91 traps Next attribute increase check would have come at turn 570 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having discount action (0) You were warned You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (438) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (CORONATION CULMINATION) scroll of healing (TEPER VY MERTVY) scroll of mana (APOCALYPSE) scroll of phase door (CRIAEDO) scroll of standard id (MOVE RISED SLOW) scroll of cure (HIT THE KEY BY VACUUM LEAF) * scroll of extra healing (JUMPING UP AND DOWN TO NUMBED ENEMY) * scroll of greater mana restoration (DOORNING DAY) Wands wand of fire (contaminated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.