Leeroy, neutral female troll Samurai ------- |.....| +.d...| |@....| -----+- [Leeroy the Hatamoto] St15 Dx17 Co10 In5 Wi6 Ch6 SamTroFemNeu Dlvl:1 $0 HP19(19) Pw7(7) AC-3 Exp1 T1 Latest messages Konnichi wa Leeroy, welcome to SlashEMExtended! You are a neutral female troll Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 33 uncursed +0 ya (in quiver) {1} g - an uncursed +0 spetum {20} Armor e - the uncursed rustproof +0 dou-maru named Irices Shard (being worn) {160} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools f - an uncursed mekakushi {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 83% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 84% Tool drop chance was reduced to 67% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: boomerang (turn 12) The following skill became untrainable if you tried to train it too early: searching (turn 22) The following skill became untrainable after a while: devices (turn 32393) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 15798) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43810 Monster spawn increase reached its maximum at turn 225820 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 12220572 The monster class that cannot be genocided was major demon The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: cancellator (freq bonus 8) The monster species that spawned more often: protected gray unicorn (freq bonus 5) The monster species that spawned more often: crappy stalk (freq bonus 10) The monster species that spawned more often: teenage mutant ninja turtle (freq bonus 22) The monster species that spawned more often: decoding tatting (freq bonus 27) The monster species that spawned more often: Hannes (freq bonus 16) The monster species that spawned more often: water monster (freq bonus 54) The monster species that spawned more often: inertia troll (freq bonus 21) The monster species that spawned more often: jynx (freq bonus 6) The monster species that spawned more often: an I (freq bonus 10) The monster species that spawned more often: ultra demon (freq bonus 7) The monster species that spawned more often: yochlol (freq bonus 24) The monster species that spawned more often: giant scorpion (freq bonus 5) The monster species that spawned more often: sexy demimondaine (freq bonus 21) The monster species that spawned more often: mummified soldier (freq bonus 33) The monster species that spawned more often: porter block fungus (freq bonus 18) The monster species that spawned more often: ritualism tactile (freq bonus 32) The monster species that spawned more often: argenach (freq bonus 42) The monster species that spawned more often: aurae sashaying (freq bonus 27) The monster species that spawned more often: inviolately buyable (freq bonus 24) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster species that never randomly spawned: shard force fungus The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: werecouatl The monster species that never randomly spawned: speculation seducive The monster species that never randomly spawned: spherical star The monster species that never randomly spawned: egg-laying mammal The monster species that never randomly spawned: shotgun horror The monster species that never randomly spawned: mishearing remodel The monster species that never randomly spawned: firebrate force fungus The monster species that never randomly spawned: deinonychus The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 35) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 48) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 5) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 38) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 9) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 4) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 79) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 2) Trap randomization happened for 1 in 661 traps Next attribute increase check would have come at turn 487 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having stun resistance (0) You had infravision You had 1500 points of nutrition remaining You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (420) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (red helmet) * sugegasa (echo helmet) * skullcap (visored helmet) * flack helmet (plumed helmet) * crystal helm (rotating helmet) * mining helm (rural helmet) * field helm (full helmet) * helm of safeguard (dim colored helmet) * jingasa (metal disk) * plasteel gloves (white gloves) * yugake (slippery gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (yellow gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (korean sandals) * boots of safeguard (erotic boots) Scrolls scroll of healing (YOUR MUM LMAO FUCKING REKT) scroll of mana (LEGEND OF FH BREATH OF THE DANK) scroll of phase door (JOKEMON HOEDOWN) scroll of standard id (WUEICHWUEICH WUEICHWUEICH) scroll of cure (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of extra healing (CRASH EM EXTENDED DEMOLITION DERBY) * scroll of greater mana restoration (ELF FIND HONEY SOMEWHERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.