Leeroy, lawful male albae Poison Mage ------ |F@..| |....| |....| |....| |....| |....| |....| |.o(. ------ [Leeroy the Poison Mixer] St6 Dx7 Co11 In16 Wi4 Ch5 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: polymorph control You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 34 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 87% Armor drop chance was reduced to 72% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: firearms (turn 8) The following skill became untrainable if you tried to train it too early: elemental spells (turn 5888) The following skill became untrainable after a while: dart (turn 24659) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 49609) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27580 Monster spawn increase reached its maximum at turn 87252 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 562143 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: damper postmortem alkalinize (freq bonus 4) The monster species that spawned more often: yellow centipede (freq bonus 18) The monster species that spawned more often: runoff mushroom (freq bonus 4) The monster species that spawned more often: anthrazite patch (freq bonus 48) The monster species that spawned more often: treasury golem (freq bonus 6) The monster species that spawned more often: amorphous warp patch (freq bonus 6) The monster species that spawned more often: red koopa (freq bonus 56) The monster species that spawned more often: Amelje's hugging boot (freq bonus 4) The monster species that spawned more often: large fox (freq bonus 8) The monster species that spawned more often: taut giant (freq bonus 8) The monster species that spawned more often: pumping boomer (freq bonus 12) The monster species that spawned more often: assessorship shiftiest (freq bonus 18) The monster species that spawned more often: lesser ent (freq bonus 4) The monster species that spawned more often: arcane hobbit (freq bonus 8) The monster species that spawned more often: slimy warp fungus (freq bonus 14) The monster species that spawned more often: Schmidts (freq bonus 6) The monster species that spawned more often: pulchritude glady capitate (freq bonus 6) The monster species that spawned more often: unkindest storyteller (freq bonus 18) The monster species that spawned more often: unknown turret (freq bonus 4) The monster species that spawned more often: reaper force fungus (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 14) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster species that never randomly spawned: raffling imbibitional executorial The monster species that never randomly spawned: kurast boo The monster species that never randomly spawned: windscreen eraser The monster species that never randomly spawned: Carmen The monster species that never randomly spawned: dream force patch The monster species that never randomly spawned: long worm The monster species that never randomly spawned: thiever ogre The monster species that never randomly spawned: fire turret The monster species that never randomly spawned: Robo-Ky The monster species that never randomly spawned: harelipped spawned The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 92) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 15) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 8) Trap randomization happened for 1 in 473 traps Next attribute increase check would have come at turn 1031 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (secretion cloak) Scrolls scroll of enchant armor (TA PUUN) scroll of healing (FLASH EM EXTENDED PHOTOSHOOT) scroll of mana (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of phase door (RANTING BACILLUS) scroll of standard id (10 SD) scroll of cure (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) * scroll of extra healing (DARYGKO IAU IAU) * scroll of greater mana restoration (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) Spellbooks spellbook of confuse monster (crashy) spellbook of protection (hallucinating) spellbook of cure blindness (infinity plus one) spellbook of poison blast (thorny) Potions potion of extra healing (steamy) potion of oil (nanika) Rings ring of stealth (topaz) Wands wand of poison (tin) wand of venom scattering (crashbug) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.