Leeroy, lawful male angelic Bard ------------- |............ |..o....f..$| +......@....| ------------- [Leeroy the Rhymer] St10 Dx7 Co5 In6 Wi8 Ch15 BrdAngMalLaw Dlvl:1 $0 HP15(15) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: slow digestion You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 38% Implant drop chance was reduced to 97% Potion drop chance was reduced to 92% Food drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: riding (turn 96) The following skill became untrainable if you tried to train it too early: attack spells (turn 2834) The following skill became untrainable after a while: attack spells (turn 36088) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 36519) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29092 Monster spawn increase reached its maximum at turn 111601 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1810904 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: goblin guide (freq bonus 16) The monster species that spawned more often: haiti shipmate (freq bonus 5) The monster species that spawned more often: farting man (freq bonus 18) The monster species that spawned more often: sunflower (freq bonus 15) The monster species that spawned more often: darker thief (freq bonus 16) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 24) The monster species that spawned more often: ingested karst (freq bonus 2) The monster species that spawned more often: unsaddle unveiled (freq bonus 18) The monster species that spawned more often: faunungol (freq bonus 8) The monster species that spawned more often: phasing acid blob (freq bonus 18) The monster species that spawned more often: power drake (freq bonus 4) The monster species that spawned more often: tree beetle (freq bonus 15) The monster species that spawned more often: blameful snort (freq bonus 2) The monster species that spawned more often: Andor Drakon (freq bonus 4) The monster species that spawned more often: reaper growth (freq bonus 10) The monster species that spawned more often: Family Kop (freq bonus 9) The monster species that spawned more often: jora hawk (freq bonus 12) The monster species that spawned more often: dark gray colony (freq bonus 8) The monster species that spawned more often: mahou shoujo (freq bonus 6) The monster species that spawned more often: tretre fly (freq bonus 18) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 8) The monster species that never randomly spawned: multitudinously communalism The monster species that never randomly spawned: insatiable copular The monster species that never randomly spawned: Lisa's yellow stiletto The monster species that never randomly spawned: sue growth The monster species that never randomly spawned: Inspector Kriminologist The monster species that never randomly spawned: burned out kogepan The monster species that never randomly spawned: funny lady The monster species that never randomly spawned: exploitability turret The monster species that never randomly spawned: secured premium The monster species that never randomly spawned: rock troll The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 195) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 11) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 48) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 1) Trap randomization happened for 1 in 848 traps Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (62) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * adom cloak (science cloak) * cloak of starving (ill cloak) Scrolls * scroll of proof weapon (EDGE PROTECTION) scroll of healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of mana (INTRUDER ALERT) scroll of phase door (AMAZING AFRO HEAD RUSH ATTACK) scroll of standard id (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of cure (MAER GEM HON YN GWESTEIWR ALMAENEG) * scroll of extra healing (CAN I BECOME A BEEFSTEAK) * scroll of greater mana restoration (0UTROSP3CTIVE) Spellbooks * spellbook of sleep (fleecy) * spellbook of confuse monster (pregnant) * spellbook of slow monster (translated) * spellbook of cause fear (posh) * spellbook of charm monster (white-listed) * spellbook of swimming (pristine) * spellbook of create monster (infinity plus one) * spellbook of ice beam (volatile) Potions potion of booze (ketchup) Rings * ring of immunity to drawbridges (conundrum) * ring of lootcut (kryptonite) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * unlucky stone (gray) * gray center stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.