Leeroy, lawful male bastard Paladin ------ |...$| |....+ |....| .@f..| ------ [Leeroy the Fighter of Law] St8 Dx9 Co10 In13 Wi14 Ch9 PalBasMalLaw Dlvl:1 $81 HP20(20) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: stealth You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 23% Armor drop chance was reduced to 76% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: pick-axe (turn 14) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 78) The following skill became untrainable after a while: occult spells (turn 48791) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 48603) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 139590 Monster spawn increase reached its maximum at turn 225983 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 947376 The monster class that cannot be genocided was major demon The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: baby voltigore (freq bonus 8) The monster species that spawned more often: stone troll (freq bonus 4) The monster species that spawned more often: hulking automaton (freq bonus 8) The monster species that spawned more often: fluttered intercounty (freq bonus 10) The monster species that spawned more often: splash sculpted biannual archiving (freq bonus 10) The monster species that spawned more often: chanting spirit (freq bonus 24) The monster species that spawned more often: dimensional portal (freq bonus 18) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 32) The monster species that spawned more often: night cat (freq bonus 12) The monster species that spawned more often: teal mushroom (freq bonus 6) The monster species that spawned more often: fiery nymph (freq bonus 6) The monster species that spawned more often: greek fish (freq bonus 12) The monster species that spawned more often: two-headed troll (freq bonus 12) The monster species that spawned more often: stalking bulette (freq bonus 16) The monster species that spawned more often: japanese mandrake (freq bonus 8) The monster species that spawned more often: newt (freq bonus 10) The monster species that spawned more often: astringe esoteric (freq bonus 8) The monster species that spawned more often: tend filthiest (freq bonus 9) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 16) The monster species that spawned more often: evil warrior (freq bonus 5) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster species that never randomly spawned: large pseudodragon The monster species that never randomly spawned: huge white bat The monster species that never randomly spawned: song book mimic The monster species that never randomly spawned: senatorial accurate tupping hydroxy dervish The monster species that never randomly spawned: scarlet force patch The monster species that never randomly spawned: simper tamest The monster species that never randomly spawned: dark gray spore The monster species that never randomly spawned: inertia force patch The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: starvation star The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 22) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 27) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 11) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 3) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 4) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 928 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having stealth (0) Your chance to block was 25% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (335) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 75% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls * scroll of extra healing (FRIAR TUC AVENGES ROBIN HUD) * scroll of greater mana restoration (THRASH EM EXTENDED WRESTLING COMPETITION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.