Leeroy, lawful male bastard Paladin ----------- |.......... |@........| |.........| |...f.....| |.......... |.........| ---------.- [Leeroy the Fighter of Law] St4 Dx9 Co14 In7 Wi9 Ch14 PalBasMalLaw Dlvl:1 $205 HP20(20) Pw20(20) AC1 Exp1 T10 Latest messages pair of racer gloves - This is a piece of armor. Color: gray. Material: tar. Appearance: racer gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). You will be slightly faster than usual while wearing this pair of gloves, but it prevents you from using the quicktravel command so you have to walk everywhere on foot. Unfortunately you don't know more about it. You will gain more information if you identify this item. There is a wall in the way! black helmet - This is a piece of armor. Color: transparent. Material: dragonhide. Appearance: black helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). Unfortunately you don't know more about it. You will gain more information if you identify this item. uranium ring - This is a ring. Color: magenta. Material: copper. Appearance: uranium. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to put on? [i or ?*] You can't wear that! What do you want to put on? [i or ?*] Which ring-finger, Right or Left? [rl] What do you want to put on? [i or ?*] Which ring-finger, Right or Left? [rl] i - a uranium ring (on left hand) {0}. What do you want to remove? [i or ?*] You were wearing a uranium ring (on left hand) {0}. You stop. Your kitten is in the way! # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: peacevision You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 98% chance Wand drop chance was reduced to 82% Implant drop chance was reduced to 91% Potion drop chance was reduced to 76% Tool drop chance was reduced to 89% Food drop chance was reduced to 84% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: occult spells (turn 13) The following skill became untrainable if you tried to train it too early: techniques (turn 1540) The following skill became untrainable after a while: crossbow (turn 20792) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 55348) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63541 Monster spawn increase reached its maximum at turn 361158 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2193300 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: gnome (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: special warp fungus (freq bonus 21) The monster species that spawned more often: ice fungus (freq bonus 10) The monster species that spawned more often: draugr mummy (freq bonus 5) The monster species that spawned more often: sextan freedman (freq bonus 18) The monster species that spawned more often: clicking spore (freq bonus 12) The monster species that spawned more often: tear spore (freq bonus 27) The monster species that spawned more often: declivity hefted (freq bonus 10) The monster species that spawned more often: colorless colony (freq bonus 48) The monster species that spawned more often: wood golem (freq bonus 6) The monster species that spawned more often: treason foisting (freq bonus 6) The monster species that spawned more often: fife spore (freq bonus 24) The monster species that spawned more often: hidden mold (freq bonus 36) The monster species that spawned more often: bright magenta missingno (freq bonus 18) The monster species that spawned more often: conscious force fungus (freq bonus 28) The monster species that spawned more often: nippon ma intercommunication (freq bonus 18) The monster species that spawned more often: evil watchman (freq bonus 20) The monster species that spawned more often: mischievous moss (freq bonus 12) The monster species that spawned more often: baby lich (freq bonus 7) The monster species that spawned more often: K'uei (freq bonus 12) The monster species that spawned more often: implant trove (freq bonus 21) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster species that never randomly spawned: amalgamating cosmochemistry discerned The monster species that never randomly spawned: wrested frantically implanting sanatorium The monster species that never randomly spawned: grunthack cube The monster species that never randomly spawned: petty stealer mimic The monster species that never randomly spawned: orc sorceror The monster species that never randomly spawned: unicorn golem The monster species that never randomly spawned: sepia force patch The monster species that never randomly spawned: Dantrag The monster species that never randomly spawned: fillen stalk The monster species that never randomly spawned: draug The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 176) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 13) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 29) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 15) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 22) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 13) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 7) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 18) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 10) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 50) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 2) Trap randomization happened for 1 in 288 traps Next attribute increase check would have come at turn 882 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having corrosivity (0) Your chance to block was 25% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1490 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 90% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (CRASH EM EXTENDED DEMOLITION DERBY) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points,