Leeroy, lawful male bastard Fencer --.----- |....... |......| |..@...| |..@...| |......| |......| -------- [Leeroy the Alcor] St13 Dx17 Co15 In8 Wi4 Ch5 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # long sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic long sword that does respectable damage. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 81% Ring drop chance was reduced to 68% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 87% Armor drop chance was reduced to 93% Tool drop chance was reduced to 78% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: protection spells (turn 494) The following skill became untrainable if you tried to train it too early: pick-axe (turn 352) The following skill became untrainable after a while: implants (turn 40853) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 22785) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 29394 Monster spawn increase reached its maximum at turn 112574 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 10439360 The monster class that cannot be genocided was major demon The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: trollor (freq bonus 30) The monster species that spawned more often: violet worm (freq bonus 10) The monster species that spawned more often: cursed light (freq bonus 9) The monster species that spawned more often: mother mark (freq bonus 4) The monster species that spawned more often: pack gray wolf (freq bonus 5) The monster species that spawned more often: Marija the Wench (freq bonus 12) The monster species that spawned more often: camo rust monster (freq bonus 4) The monster species that spawned more often: ostrich (freq bonus 14) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 3) The monster species that spawned more often: opticist biennial stagnation prewarned (freq bonus 6) The monster species that spawned more often: cryptography vesicle (freq bonus 24) The monster species that spawned more often: forgotten soul (freq bonus 12) The monster species that spawned more often: phaser force fungus (freq bonus 10) The monster species that spawned more often: blade of slaughter (freq bonus 8) The monster species that spawned more often: reportedly busiest (freq bonus 18) The monster species that spawned more often: noxious mold (freq bonus 12) The monster species that spawned more often: cantor (freq bonus 9) The monster species that spawned more often: freemen municipally (freq bonus 18) The monster species that spawned more often: chagrining moppet haltering imminently (freq bonus 48) The monster species that spawned more often: brown boomer (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 5) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 8) The monster species that never randomly spawned: adventurer force fungus The monster species that never randomly spawned: pain worm The monster species that never randomly spawned: mole man The monster species that never randomly spawned: sparkplug instinctively The monster species that never randomly spawned: elf veteran The monster species that never randomly spawned: sulfur spore The monster species that never randomly spawned: gray unicorn The monster species that never randomly spawned: gunwale electrically The monster species that never randomly spawned: signed elemental The monster species that never randomly spawned: nonimmunity countrywomen tranquility deceiver paralytical The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 19) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 143) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 6) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 308) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 19) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 8) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 15) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 3) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this trap was always invisible: skillcap trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 1) Trap randomization happened for 1 in 395 traps Next attribute increase check would have come at turn 991 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having polymorph control (0) Your chance to block was 25% You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (etheric helmet) * skullcap (mechanical helmet) * flack helmet (resounding helmet) * crystal helm (filtered helmet) * mining helm (yellow helmet) * field helm (metal disk) * helm of safeguard (engraved helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (vampiric gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (wedge boots) * boots of safeguard (buffalo boots) Scrolls * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (SHOTTYMAN GUNRUNNER FIREANGEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.