Leeroy, lawful male bastard Fencer ----- |.@.. .@..| |...| -.--- [Leeroy the Alcor] St12 Dx15 Co11 In12 Wi9 Ch9 FenBasMalLaw Dlvl:1 $415 HP12(12) Pw15(15) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: regeneration You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 199 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 1% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 68% Armor drop chance was reduced to 60% Tool drop chance was reduced to 49% Food drop chance was reduced to 95% Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: long sword (turn 92) The following skill became untrainable if you tried to train it too early: dart (turn 532) The following skill became untrainable after a while: two-weapon combat (turn 22676) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 38280) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 16130 Monster spawn increase reached its maximum at turn 107720 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3646612 The monster class that cannot be genocided was snake The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: nether realm bat (freq bonus 28) The monster species that spawned more often: Chelsea Rorec (freq bonus 20) The monster species that spawned more often: renascence memorialize (freq bonus 16) The monster species that spawned more often: shadow beast (freq bonus 36) The monster species that spawned more often: great red wyrm (freq bonus 24) The monster species that spawned more often: Florella (freq bonus 76) The monster species that spawned more often: antifascist drover (freq bonus 32) The monster species that spawned more often: diabolic shaman (freq bonus 12) The monster species that spawned more often: impossible dream turret (freq bonus 14) The monster species that spawned more often: balrog (freq bonus 15) The monster species that spawned more often: red snake (freq bonus 7) The monster species that spawned more often: sewer slime (freq bonus 24) The monster species that spawned more often: old grandpa (freq bonus 30) The monster species that spawned more often: giant venom ant (freq bonus 18) The monster species that spawned more often: tubular fleece merchandisable wreaking (freq bonus 14) The monster species that spawned more often: thorn beast (freq bonus 24) The monster species that spawned more often: cornflake zombie (freq bonus 7) The monster species that spawned more often: red sentai (freq bonus 42) The monster species that spawned more often: paranoid schizo (freq bonus 10) The monster species that spawned more often: Miska (freq bonus 14) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 5) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster species that never randomly spawned: epidermal amidst The monster species that never randomly spawned: real chromatic hound The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: giant bat The monster species that never randomly spawned: sheathed starving undeceive The monster species that never randomly spawned: gloom The monster species that never randomly spawned: Ascodel The monster species that never randomly spawned: clumsy sphere The monster species that never randomly spawned: wood elf priest The monster species that never randomly spawned: bronze beetle The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 25) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 49) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 9) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 17) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 19) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 23) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 11) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 4) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 14) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 4) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 2) Trap randomization happened for 1 in 40 traps Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (etched helmet) * skullcap (golden helmet) * flack helmet (visored helmet) * crystal helm (grimace helmet) * mining helm (weeping helmet) * field helm (scuba helmet) * helm of safeguard (bluy helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (mirrored gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (buckled boots) * boots of safeguard (nature boots) Scrolls * scroll of extra healing (MULY SA CITA NUL) * scroll of greater mana restoration (SLASHEM EXTENDED WANTS YOU DEAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.